More Forsaken Masters Information
oh my fucking God,thats some advanced q&a xD
GGG you never dissapoint. >=====,',',' MASTER?! MASTER?! WHERE THE DREAMS THAT I'VE BEEN AFTER!!? ',',',=====< Last edited by IVIetal#0669 on Aug 1, 2014, 8:59:18 AM
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" ah there you go, chained user interface girls. where is my purse??? age and treachery will triumph over youth and skill!
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The 1500 fusing craft is somewhat disappointing, but is better than nothing. Thanks!
That said, I would have much preferred armour that tracked fuses used and had a higher percentage chance of rolling more links with more fuses used. To me, it better provides the feeling of continuous progression, without giving a nasty tradeoff (extra cost), all the while maintaining RNG. IGN: Fiona_Falconstrike, Geldar_the_Barbarian, Natalie_Fellshadow
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Hats off to you guys. Nothing but pure awesomeness. It amazes me how much content you guys can push out. I look at the latest "content patch" for D3 and it makes me laugh. Stay classy.
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I read this post in Chris' voice.
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How does this work:
" What is the difference with existing elemental damage auras and why are these new skills introduced? |
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so far no mention of:
2h weapon balance? (dagger>all) right now crit balance? aura balance? Last edited by Pepock#6039 on Aug 1, 2014, 9:23:58 AM
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No need for crit and aura balance, everybody who made you believe that is only concerned about end game low life Shavs etc.
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" You people can use strawman arguments all you want, but it is clear as day to me. There is no reason that it should cost fuses other than make us get more stahs tabs. No reason at all. This amount is ridiculous, it should be chaose-exalt, since they are the most common and take less space because of their relative value. But no, they will use fuses and as was written in the post other masters will use representative orbs from what buff they do. IGNs
GroovyBeard JooJooFromTheWell |
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" As you said yourself the reasoning is, that the currency it costs is the currency you would use normally to get the desired result. This is, to not artificially set ratios for certain things or to make certain currencies "all-rounders". If you could buy every workbench crafts for lets say chaos orbs, they would rise in value and every other orb would lose value in the process, because it would be way better to just stack chaos orbs in your stash and buy everything you want with it. They have to do it this way to preserve the inherent value of each orb. If they wanted to introduce pay to win into PoE they could do it in thousand other ways. But they won't. Why? Because GGG and many other companies learned, that people spend more money and more frequently, when they don't have to do it. Sounds counter intuitive, but it is what companies do to ensure their existence in todays free to play landscape (see incredibly successful and big games like DotA 2 and League of Legends for example) |
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