Why so many fracturing races?
| 
    
     I mean nobody likes them.  
    
    
 |  
     | 
| 
    
     There are 5 in the entire season. They just bunched them together later in the season. Which seems to be the pattern every season - ramp up the difficulty over the course of the season. 
    Keepers: 50 
    
SC: 95 97 96 100 95 96 97 98 95 97 96 100 HC: 96(dead) Character archive: view-thread/963707  |  
     | 
    
    " 5 is more than 0 so thats too many  |  
     | 
| 
    
     Because GPU manufacturers want players to buy new GPUs after Fracture races burned the old ones. 
    
    
 |  
     | 
| 
    
     If the fractures were smaller or had a different color this race would be a bit more tolerable. The desync is just out of control during these events. 
    
    
 |  
     | 
| 
    
     I happen to love fracturing... in moderation of course. 
    
    
 |  
     | 
| 
    
     nothing quite like killing 3 white mobs then dying to desynched surround. 
    [quote="Hilbert"] 
    
CT should be around the art of PKing and not griefing lower levels. [/quote] http://www.twitch.tv/zoroxo123  |  
     | 
    
    " Then suggest GGG to do Fracture Immolation rates. I remember Weaver becoming a slideshow....  |  
     | 
| 
    
     Fracturing might be fun if blue/yellow monsters fractured into more blues/yellows, and all fractures gave xp and loot. As is the mode offers nothing but lag and tedium. 
    IGN: KoTao 
    
 |  
     | 
| 
    
     just make the fractures give 100% exp 
    
    
 |  
     | 





















