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Mythicpoe wrote:
So... I don't see the fix to summoner snapshotting in this patch?
...
Smite them Chris.
no. no snapshot fixing on an ad hoc basis.
fix it right - and fix it everywhere.
that will take some time.
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Posted byplasticeyes#2789on Apr 7, 2014, 11:16:52 AM
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"
Archetype90 wrote:
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BldSwtTrs wrote:
When I read patch notes these days, more often than not it seems as though GGG doesn't actually play their own game. At least not in the sense that it's meant to be played "hardcore". This is extremely evident in your balancing and nerfing. Nerfs often kill builds, this shouldn't be the case. And balancing seems to be quick, dirty, and over/under tuned.
On a side note, I don't even like playing summoners. But the smoke mine ability made the build, once snap shoting is gone the build will be all but dead.
Well said. I am really frustrated by this patch. I hope GGG has a quick remedy in the pipelines.
generally i agree with the points made.
however fixing snapshotting will _not_ kill summoners as the GGG team will, hopefully, rebalance around a snapshot free situation.
however the constant micro-tweaks to balance are really annoying.
it puts you in the position of always, always having to second guess the developers as to what they are going to nerf and make sure you don't build around it.
RF is next folks.
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Posted byplasticeyes#2789on Apr 7, 2014, 11:20:34 AM
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"
Kullevi wrote:
-Undying Evangelists now appear less frequently within their packs.
-Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
-Smoke Mine no longer teleports your minions with you when detonated.
Rolled my first ever summoner yesterday. Looks like I can delete it :P
same here. deleting it when i get home tonight. LOL
www.twitch.tv/knowfear823
IGN: knowfear
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Posted byknowfear#1205on Apr 7, 2014, 11:24:58 AM
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I will add my voice. The smoke mine nerf for minion's is totally overboard. As others have said they are not controllable, get stuck on ledges, in rooms etc. It makes no sense to take this away but add nothing.
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Posted byCrandore#2387on Apr 7, 2014, 11:26:08 AM
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knowfear wrote:
"
Kullevi wrote:
-Undying Evangelists now appear less frequently within their packs.
-Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
-Smoke Mine no longer teleports your minions with you when detonated.
Rolled my first ever summoner yesterday. Looks like I can delete it :P
Yeah same here, invasion. Very frustrating. Doubt I'll delete or roll anything else. Maybe time for a break.
Last edited by Crandore#2387 on Apr 7, 2014, 11:56:00 AM
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Posted byCrandore#2387on Apr 7, 2014, 11:29:02 AM
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nice.. so.. summoners are pretty much useless right now.
oh.. and i like the desync fix! finally!
jk
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Posted byFinestHC#3833on Apr 7, 2014, 11:35:30 AM
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Hmm seems some of the box loot tabkes are still messed up. Didnt see a fix for it in the patch notes.
Example with a mod of extra for items rare arcanist strong box will have mods of 1423% rarities, 4 extra items, protected by a rouge exile. When all mobs are cleared it drops 4 white items almost every time so far that I have had the extra 4 item mod.
Has hqplened with strong boxes too. A few times but not as often with gem cutters.
Good patch notes over all tho lookforward to logging and check it out.
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knowfear wrote:
"
Kullevi wrote:
-Undying Evangelists now appear less frequently within their packs.
-Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
-Smoke Mine no longer teleports your minions with you when detonated.
Rolled my first ever summoner yesterday. Looks like I can delete it :P
same here. deleting it when i get home tonight. LOL
Two minor changes, which I've never used on successful summoners, and you're giving up on the whole build?
Pathetic.
Support a free Hong Kong.
I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
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Posted byArchwizard#2334on Apr 7, 2014, 11:43:39 AM
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Count me in with those who had no idea smoke mine even did this. Business as usual...
I've been using tentacle miscreations as my specters... business as usual...
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785
Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
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Posted byAntnee#4468on Apr 7, 2014, 11:51:03 AM
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"
Archwizard wrote:
"
knowfear wrote:
"
Kullevi wrote:
-Undying Evangelists now appear less frequently within their packs.
-Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
-Smoke Mine no longer teleports your minions with you when detonated.
Rolled my first ever summoner yesterday. Looks like I can delete it :P
same here. deleting it when i get home tonight. LOL
Two minor changes, which I've never used on successful summoners, and you're giving up on the whole build?
Pathetic.
I cant understand how you think the smoke mine change is a minor change. I just respecced to summoner a couple of days ago on my invasion marauder, and now it feels useless to even try go in a map. My spectres dies becouse i cant control them, and in invasion you cant just run around like a headless chicken, hoping that the spectres will follow you. Run like that and meet Haviri in a 75+ map and GG
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Posted byPoliteLeader#1883on Apr 7, 2014, 11:53:53 AM
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