Why Shrines, and probably Corrupted Areas, need to be removed from Racing.
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     To sum it up: You feel cheap if you find a shrine in a short race, and you feel cheated when you don't find one. 
    They change the balance of racing in far too great a way, and corrupted zones make knowing the right way to run impossible to know, since corrupted zones occupy the place or direction in a map where the exit or boss would be placed. On some level racing is already operating under its own individual rule set, removing these should be a part of that. If they cannot be removed because they are not "a game mode" as such, I'd really like a Dev to clear that up because it hurts racing a lot in the long run in my opinion. "When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."  
    
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     Aye. I took second in class with a pretty poor run just because I got lucky with shrines. It felt cheap. If I get a win, I want to earn it. They would be ok (both of them) if they were fixed for everyone. 
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     +1 
    
    
They make racing a lot less competitive and take it a step further with RNG based outcome in my opinion. The layouts are really unfortunate when you have to backtrack 2-3+ extra minutes per corrupted layout.  |  
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     I think just about everyone feels this way. I'm sure GGG will take a look at this in a few months Kappa. 
    IGN: Hybris_the_StormHerald - Nemesis 
    
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     I used to be against this, but shrines and corrupted zones have completely ruined burst races.  So i guess i'm in. 
    I'm ok with shrines in fixed seed, and maybe corrupted zones (in fixed seed). Keepers: 50 SC: 95 97 96 100 95 96 97 98 95 97 96 100 HC: 96(dead) Character archive: view-thread/963707 Last edited by unsane#5479 on Apr 3, 2014, 3:29:43 AM 
    
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     i guess they go fine in fixed seed races but other than that, nope. too much rng. the fact that corrupt zone can replace entrance to next zone is just ridiculous. i said this before i think but the corrupted zones should always be next to the entrance so if you wanna waste your time entering one just go ahead. 
    Last edited by janimauk#6808 on Apr 3, 2014, 7:38:50 AM 
    
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     I haven't seen a single competitive racer support shrines/corrupted zones in races. What was their idea behind it? How could they think adding even more RNG to a race could be a good idea... 
    also @mors: I know you post on reddit sometimes, but you should post stuff like this on there more often. It has a much larger viewership than the this subforum. IGN: thejarmo Last edited by Dargos#2703 on Apr 4, 2014, 11:43:29 AM 
    
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    " I don't think they considered the impact. It's part of the regular game, so it was in races as a matter of course. They would have had to actively remove it - path of least resistance. Keepers: 50 
    
SC: 95 97 96 100 95 96 97 98 95 97 96 100 HC: 96(dead) Character archive: view-thread/963707  |  
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