[2.2] Fyndel´s LL BM or Mana Spectralthrow - UPDATED FOR ASCENDANCY

Not posible, Just un make a spectral trow gear ggg nerfed ir, good for me
so for everbody whos curious how ST is getting nerfed with 1.3 here are some notes
BLOODMAGIC VERSION!

We loose :

3% energyshield
6% attackspeed
2% increased phys dmg
2% aura effectivness
145% crit chance
37% crit multi
5% effect buffs

We gain :
36% spell dmg
5% movmentspeed

besides the crit chance its a alright nerf with high endgear it wont feel as bad but i think for low-mid geared people they will feel a "big" not to big nerf its not build breaking its more like balancing i still think ST is in good position. They removed all melee crit chance for 1 handed nodes and renamed some of them into "increased melee crit chance" that doesnt effect ST ( i asked a dev can be wrong though you dont know 100% with gggs devs they dont play the game they just tell what the chef designer told them.you can go throw the middle aswell as scion only though

I will look into the new lightning melee skill and will see maybe that has some projectile features that can abuse the meele crit nodes again , staff builds look rly promising though but they are rly rly fucking squishy with no shield and no spelldmg.

trees i used to compare it

1.2
1.3

mana tree is similar still thinking about it cause it has potential to use lioney paws again and save 25 points!! ( insane ) will defently update you guys with that theorycrafting gonna be better then bloodmagic probably! HYPE!
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
Last edited by Fyndel on Dec 4, 2014, 8:01:18 AM
this is my current tree
http://www.pathofexile.com/passive-skill-tree/AAAAAgIADH0NfA48DkgOXBB_ES8RlhRxFy8ZihqPHNwdFB1PHaoksCW8Jwso-isKLOEtHy2DL28wVDW5PT4_m0KjRX5GcUcGTLNQMFXWVvVXyVnzXIpd8l9qY0Nk52aeavpvnnBScFZwu3DVcql9dX3jfll_xoCkgseDCYO2htGJ046Kj0aQG5BVkn2TJ5UglwaX0JhvmhObtaKjpwinK6xmrKqv67QMtve4k7k-u-PAGsHFwfPDOsSixp7KStN-2HbZE9tu29Tb59wj37_hiOXP5-rqGOq66-7sGPLh9tr3Mvjr-TP60vsJ_ro=

this will be my new tree

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAr-vn6vkzlwbEoi2Du-MZiv66m7X7CX11wzr22tN-ykoaj2-eUUyDCaxHRnF9W7QM4YgqTZMn6rodqj8nHNwNfErIf8ZXyW6qEZbBxaKjKPq18g5IkBvsGMHz6-6Cx6luXfJjQ3BWcLtcipUguJMMfXgNcNW29_LhmhPZEy0fpwgQf1ividMrCkcG29Qvb0yzj0bGnjbocFIRL9h22-dQMEV-HRSGYLk-VvVfag5c-tJhUjpSMn6sZttuavpmnhcvhtEOPCzhwBpk5ySwJwvfv33jcYVV1kKjg7YlvFcp8xGApEbXsUI=

im mf 7k es 40% evasion atm
i will change the 15%allres ring for a 20%es and still have maxed res without any resist aura

"
so for everbody whos curious how ST is getting nerfed with 1.3 here are some notes
BLOODMAGIC VERSION!

We loose :

3% energyshield
6% attackspeed
2% increased phys dmg
2% aura effectivness
145% crit chance
37% crit multi
5% effect buffs

We gain :
36% spell dmg
5% movmentspeed

besides the crit chance its a alright nerf with high endgear it wont feel as bad but i think for low-mid geared people they will feel a "big" not to big nerf its not build breaking its more like balancing i still think ST is in good position. They removed all melee crit chance for 1 handed nodes and renamed some of them into "increased melee crit chance" that doesnt effect ST ( i asked a dev can be wrong though you dont know 100% with gggs devs they dont play the game they just tell what the chef designer told them.you can go throw the middle aswell as scion only though

I will look into the new lightning melee skill and will see maybe that has some projectile features that can abuse the meele crit nodes again , staff builds look rly promising though but they are rly rly fucking squishy with no shield and no spelldmg.

trees i used to compare it

1.2
1.3

mana tree is similar still thinking about it cause it has potential to use lioney paws again and save 25 points!! ( insane ) will defently update you guys with that theorycrafting gonna be better then bloodmagic probably! HYPE!


those big elemental nodes on the left? are they worth it?
"
"
so for everbody whos curious how ST is getting nerfed with 1.3 here are some notes
BLOODMAGIC VERSION!

We loose :

3% energyshield
6% attackspeed
2% increased phys dmg
2% aura effectivness
145% crit chance
37% crit multi
5% effect buffs

We gain :
36% spell dmg
5% movmentspeed

besides the crit chance its a alright nerf with high endgear it wont feel as bad but i think for low-mid geared people they will feel a "big" not to big nerf its not build breaking its more like balancing i still think ST is in good position. They removed all melee crit chance for 1 handed nodes and renamed some of them into "increased melee crit chance" that doesnt effect ST ( i asked a dev can be wrong though you dont know 100% with gggs devs they dont play the game they just tell what the chef designer told them.you can go throw the middle aswell as scion only though

I will look into the new lightning melee skill and will see maybe that has some projectile features that can abuse the meele crit nodes again , staff builds look rly promising though but they are rly rly fucking squishy with no shield and no spelldmg.

trees i used to compare it

1.2
1.3

mana tree is similar still thinking about it cause it has potential to use lioney paws again and save 25 points!! ( insane ) will defently update you guys with that theorycrafting gonna be better then bloodmagic probably! HYPE!


those big elemental nodes on the left? are they worth it?
i think with 1.3 we will dropp BM anyways so forget it
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
alright with 1.3 i think we stop going BM and focus on mana again we will have to use Lioneys paws again for unwavering stances +1 lvl reduced mana and bm for them ofc the tree looks like this http://i.imgur.com/vbtvHr9.jpg gonna compare this mana version with the old mana version

we gain :

46% spell dmg
4% spell dmg per power charge , we run 6 so another 24% in total 70% spell dmg (in fucking sane)
54% energyshield
1+ max light res
8 all res
41% phys dmg
32% accuracy rating (huge)
6% attackspeed


we loose :
5% crit chance ( counted 1 power charge we gained as 50% in )
12% crit multi
rainbowstrides get traded with lioneys paws

Summary we are getting around 20k~ more dps and the build gets more beginner friendly we gonna save around 50-100 ex buying rainbows and we save alot on not beeing forced to mirror rings anymore for accuracy cause we get 32% from the tree , like last patch we get buffed again , thx gg :)

fyndel did it again !
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
Oh god no rainbows rip resistances rip BM :3 Can we run purity of elements with Mana version ? ;(
"

fyndel did it again !

Level 100 Ranger fb_stnemesis
Level 100 Witch fb_HungarianWitch
Level 100 Scion fb_scioonn
In game mostly at CEST 6PM-8PM (not every day), except weekends
"
Oh god no rainbows rip resistances rip BM :3 Can we run purity of elements with Mana version ? ;(



... how many auras we r able to manage on mana version with this build??



forgot... what would happen to scion build tree???
Last edited by mne on Dec 4, 2014, 9:35:39 AM
"
alright with 1.3 i think we stop going BM and focus on mana again we will have to use Lioneys paws again for unwavering stances +1 lvl reduced mana and bm for them ofc the tree looks like this http://i.imgur.com/vbtvHr9.jpg gonna compare this mana version with the old mana version

we gain :

46% spell dmg
4% spell dmg per power charge , we run 6 so another 24% in total 70% spell dmg (in fucking sane)
54% energyshield
1+ max light res
8 all res
41% phys dmg
32% accuracy rating (huge)
6% attackspeed


we loose :
5% crit chance ( counted 1 power charge we gained as 50% in )
12% crit multi
rainbowstrides get traded with lioneys paws

Summary we are getting around 20k~ more dps and the build gets more beginner friendly we gonna save around 50-100 ex buying rainbows and we save alot on not beeing forced to mirror rings anymore for accuracy cause we get 32% from the tree , like last patch we get buffed again , thx gg :)

fyndel did it again !


crazy! :O
could you post a working link which can be loaded in the offline tree?

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