1.1.0 Patch Notes - Sacrifice of the Vaal
" " Shadow nodes will most likely be buffed numerically, and a lot of the critical strike clusters around the Shadow area will be shortened meaning you can reach the notables with less points. |
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Bor nerf is ok, now its not a bis unique. Aegis nerf could be harder i guess 1% es restored would be fine.
LL changes are not completely clear for me. |
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The tears, the delicious sweet tears
Keep them flowing :) |
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i was quietly waiting for the new league, trying to get motivation to play only in hc...
Now that i read the patch, i'm impatient. |
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Heehee love the Vaal gem corruption mechanic. Fits in with the GGG's randomization policy, also an item sink if you roll a useless mod!
I'm a bit chuffed about nerfing my main 3x totem build via cast speed? I dunno what they mean by 'multiplicative'? Hopefully its no longer 30% reduced, but now proportionally 30% less (as in its now multiplicative reduction, rather than additive?) Its going to be a huge nerf, for me its a drop from 1.5 casts per second to 1.2. (1.8 casts per second without totem) :( Ah well, Hopefully the elemental and crit damage makes up for it. POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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" I gotta agree with you. I've mostly agreed with GGG's decisions, but in the terms of legacy items, I think they should be removed too. Standard league is still much fun to play, but I feel that legacy items hurt this league more than it helps it. For instance: I don't like the fact that people who found a unique item just before a nerf is considered a rich man. Global nerf would help Standard league :-)! IGN: Caydranth
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So is spec throw bad now?
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maligaros nerf... what?
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OH MY GOD
This patch looks beautifull, GGG thank you <3 What I like in it : - reduced early game spectral throw = that was needed, thanks ! - nerf Vaal Pact overall or ES and make it a more viable option for life builds, nerfing leech still = leech still needs further tweaking, but that's a huge thing already ! - nerf crit mults : ohhhh ! I've been asking for a crit tuning down for ages, this is finally happening. Next step : the crit mults from the skill tree please ? - buff ES : thanks, it needed some love :)) - buff elemental dmg : some balance around double curse and monster res would have been better to me, but this works too :> - nerf AA : finally, I don't have it but there it's not difficult to see how unbalanced that was. It's making plenty of new legacy items though. - nerf Saffel : I've been asking for this also for ages ! this is great, now can you please tune down the elemental bosses please though ? T_T GGG, this patch is beautiful <3 The game will still needs a lot of balancing of course, but this is the way to go to me =) SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Whoop! Whoop! :-))
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