Why are racer servers so bad lately?

This is getting out of hand.. Almost unplayable the entire act 1. The entire race is here, starts at 27:55 roughly http://www.twitch.tv/terrex7/b/501555400



http://www.twitch.tv/terrex7/c/3683087

And even better...


http://www.twitch.tv/terrex7/c/3683100

Completely stuck.


Youtube :

https://www.youtube.com/watch?v=DRXAYNMM0w0

https://www.youtube.com/watch?v=jRoq6c_GvQA
Last edited by terrex#7466 on Feb 7, 2014, 8:36:09 PM
videos dont load sry
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janimauk wrote:
videos dont load sry


Works for me fine, will upload to youtube though quickly.
I've seen it happen for under half a second at points (running in place) but never to that extent. That is pretty odd.
Current IGN: twitchtvTheuberelite

http://twitch.tv/theuberelite - I stream sometimes.
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TheuberClips wrote:
I've seen it happen for under half a second at points (running in place) but never to that extent. That is pretty odd.


Sometimes it gets really fucked. Pretty sure it isn't my routing to the servers either nor my connection since my latency is fine.


I have no problem
except that
Last edited by Pam#2190 on Feb 8, 2014, 3:16:00 AM
I think the race servers are hosted on some weird cluster\server IDK *Technoword*.


For me at least, as someone who has done Leap Slam now in roughly 750 races, if you do leap slam on the normal hardcore server it is smooth as fucking butter.

In the races its very noticeably tougher to do.
"When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."
Im not sure about this but i think the first example is not desync.

When the game freezes like that i think its due to packet loss which indicates the problem is on your end.

You try to send information to the server or receive information from it but the information never gets sent to the server or never arrives at your client.

Desync is when the client and the server disagree on whats happening, the game doesnt freeze.

On the second example, you desynced a little and got pulled into a poly.

Movement skills like Leap Slam/Whirling Blades desync way more to the point where you can just be leaping with no mobs on the screen and no obstacles and you still get pulled back from the server sometimes. Must be some speedhax prevention code or something.
I trust GGG that the code does more good than harm.

A lot of times you desync because a beetle or a monkey hit you without even stunning you.

That being said, i do feel its gotten worse and i definetly notice a difference when i do a practice run on hardcore vs the actual run. Not sure if the servers are different or its just a matter of server load.

The annoying part is the 10sec cooldown on /oos, and when you load into a zone, you actually have to wait 10secs to be able to /oos which slows me down in sarn sometimes when i leap to the high ground and then mobs dont react to me being there and im stuck doing nothing for 10 seconds.
I understand the reasons for a cooldown though and i admit to use /oos alot but if i don't use it, i miss 80% of the mobs on the screen because they aren't actually there.
I have quite a few deaths leaping into a pack of 5/6 mobs and hitting just 1 mob and then i get raped.
I'm also not sure but when i watch other streams i think the european server suffers more from this than the american server.
Might just be my imagination...

Not sure when the shift happened but i do think in the past, this wasn't as prevalent.
I guess its hard to find a balance between trusting a client and accepting how fast a character is moving and how many mobs is hitting vs making the game easier to hack.
I do think the server is too strict now but here's hoping the whole client-server disagreements get better in the future! *raises beer*

Edit: Added a few VoDs to illustrate my points:
Spoiler

Leap, kill a couple of mobs
Leap, kill a couple of mobs
Leap, miss every single mob
Leap, miss every single mob
Panic, try to TP out
Dead
http://www.twitch.tv/tagcosta/b/500879961?t=1h19m50s


No mobs spawn at the entrance but somehow i still get pulled back for some reason
http://www.twitch.tv/tagcosta/b/500879961?t=1h10m15s

such FrankerZ much Haste wow
(to be honest, this death is entirely my fault because it is known that you can never leap out of FrankerZ as a Marauder)
http://www.twitch.tv/tagcosta/b/501559545?t=19m40s
Last edited by tagpt#6445 on Feb 8, 2014, 5:47:39 AM
its a lot more easier to desync in turbo its very frustrating.
The packets are heavily delayed by the NL/Texan servers.
The support answer isn't the reason.

I check your logs on how many different servers you connect since there are those problems and how many servers were used before.



Everybody got the same issues. Even the riplog clearly shows several players dying at the same time due serverlags but "IT MUST BE ON YOUR END"........

How about a news like "Due declining playerbase we reduces the amount of servers so you might experience lags" instead of "bla will be announced at bla stay tuned"?

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