1.0.6b Patch Notes
NERF-FIX
- In POE armor is the 1 which easiest to get highest points then remove Aegis Aurora helps game more balanced. Imba option 4% armor to ES recovery when block if recovery = 4% max ES it can be accepted but 4% from armor it's unforgivable. - Nerf RF base burn on enemies 50% max HP --> 30-35%. Normal Marauder 8x can get about 9% HP regen and 200% max life from passive skill not count bonus HP from STR then it's enough too big. Ppl get about near 10k HP with 9% base regen HP not count bonus regen from items. While using RF they can use skill to atk. So high dps. - Nerf Minion block. They became so much tanky by block even block spell. So many minions then u need to divide %block /number minions summoned 2 make more balanced - All aura with mana reverse except clarity. Should make Clarity -> 25% Reversed
ADD
- Add bonus aura to spell atk or nerf Etheral Knives. - Reduce mana use for spell skill. - Add more effect for elemental status effect : Ignite = disable HP + es regen, Freeze = Eva bonus drop to 0 ( include evasion transfer to defense by Iron Reflex Keystone ), Shock = block 0 + max res/def drop 1% per stack ( max 3% drop). - Multistrike has already appeared for melee skill why not multicast for spell skills. Help more balanced 2 game and character playing rates. A ton of marauder + duelist + ranger + shadow follow physical build at the beginning to the end.
BUFF
- Add 1 projectile in lvl 10 and 20 for spark skill ( lvl 20 can produce 5 projectiles ). Nerf duration 1.5s from 5 and boost projectile spd but did not improve anything. This skill became waste after nerfed. - Reduce Mana cost for spell. - Ancestral Bond - summon 1 more totem urself cant deal dmg. Should boost + 20% more dmg 10% cast/atk spd. Why we should make 2 totem even they r weaker 1 totem + player cast ? Last edited by zerine#6309 on Feb 4, 2014, 3:10:39 AM
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Thx.
When will be fixed crash of client with CWDT+Raise Spectre? |
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" Thats is a nice info which I would like to have when you release the gem. What would have been much more interesting to know now is the progression of said corpse-level. Right now I have a Level 17 Desecrate Gem, yesterday I was clearing maps faster than with Discharge or Flamebast. Does that now mean I won't even get one detonate hit off that would significantly hurt a rare mob? edit: after testing in lunaris lv3 I can't feel a difference in damage, but would still be nice to know for new leagues :) www.twitch.tv/bluquh Last edited by bluquh#6039 on Feb 4, 2014, 5:24:59 AM
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" Please post a video of you clearing a 78 map on Nemesis with your summoner without snapshotted minions. Until then I will assume you are a clueless noob who is just talking out of his ass. |
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Couldn't you just let Desecrate be a feature like desync?
Or just let it summon corpses at area's lvl? Did Piety complain: "OP nerf" ? Last edited by Snookdog#0618 on Feb 4, 2014, 5:38:34 AM
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The new A.I for minions is awful. They disengage mobs for no reason now.
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Thanks for clarifying the descerate Ground Mechanic @GGG
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" so, prepatch the corpses that were creates were all lvl76? Last edited by Schezza#4711 on Feb 4, 2014, 7:47:21 AM
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" And this is what you shouldnt do to balance the game ;3
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It would really be helpful to have more informations written on the gem itself. (I play a summoner 84)
Help me complete my unique collection: https://www.pathofexile.com/forum/view-thread/335591
IGN: CGT_FR |
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