Race Reward Purchases Instead of Progression

You could just make it more difficult for everyone.

At the end of the season you can spend your earned points on

Item 1 - 7 point cost
Item 2 - 14 point cost
Item 3 - 26 point cost
Item 4 - 50 point cost
Item 5 - 80 point cost
Item 6 - 135 point cost
Item 7 - 220 point cost
Item 8 - 360 point cost
Item 9 - 600 point cost
Item 10 - 1000 point cost

So if you get 50 points, you either take Item 4 OR combination of Item 1+2+3
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Mr_Cee wrote:
the idea in general could offer one mainly advantage: you could decide to "jump" over some items you dont want/need or already have (if not minding the alternative art)

but on the other hand, reaching the most valuable reward(s) must be prevented from becoming too easy obtainable... its neither wished to have 'any' casual player get the top spot, nor having top racers multiple of them (with additional accounts)

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unsane wrote:
Certainly the costs would have to be equal or greater than the current. Auxium for 1000 or more, not 375.


No, you must consider that you take none of the pre-lined items, so the efficient value is 400 points, plus some kind of penalty so maybe set to 500. An additional issue exists with items at the same efficient 'difference' - Perandus Blazon and Aurumvorax are both at 7, so you could (without a penalty) equally decide between both...

Other advantages are:
-it could deliver good information about what items people prefer
-unused points could be stored/remembered and used for items from a 'lifetime-pool'



Only way I could see this working is if the current 1000 point reward was somewhere around 750-800. There is no way 400 would work - too easy to get to for a top tier unique.
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