0.10.0 Patch Notes

Yay, so much good changes. Thanks!

GGG Rocks
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Kaw wrote:

I did not read that.
Edit: this thread goes fast. PhreEkGarden explained it.


I was really hoping EE was going to be a little more accessible to builds not on the upper left corner. I don't see any reason why it shouldn't be in the middle. Not everyone is going to use it anyway.
Last edited by PhreEkGarden#7624 on Jan 23, 2013, 6:04:51 AM
Awesome,just awesome good work GGG!
“I am the bone of my sword.Steel is my body, and fire is my blood.
I have created over a thousand blades.
Unknown to death.Nor known to life.
Have withstood pain to create many weapons.
Yet, those hands will never hold anything."
Hailrake's damage has been reduced slightly.

Yessssss.... this fight on normal was always 'easy with a 2h, gimped with anything else'

it's just a reasonable change.

I'M SO EXCITED GGG! THANK YOU FOR THIS GAME!:D
OMG! I Love You GGG! only 10Hours! ;D
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starsg wrote:


Will the Passive Skill Tree be up earlier???????????????????




Brian said it should be online 2 hours before the start of open beta
nerf es users who need 2 uniques to survive (cannot be frozen, cannot be stunned) and leave op marauders op?
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Milani wrote:
great. finally. cant wait for it!..

only thing i really miss is a change for lightning warp. the gem as it is, is not used by anyone. i find the spell to be pretty cool in general, its just WAY too slow. i would like to make a build around lightning warp, but its so shitty atm that its not worth it. so im kinda still hoping and waiting for a better version of lightning warp =/



Shouldn´t cast speed resolve your problem?
IGN: Vashira / Claw_of_the_Vaal_SMASH
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BeRse wrote:
"
starsg wrote:


Will the Passive Skill Tree be up earlier???????????????????




Brian said it should be online 2 hours before the start of open beta


For future reference, the passive skill tree on the website is linked to the current available game version.

In other words, when the game gets patched, the new and accurate skill tree will be available. That will be true for all further patches.
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Russell wrote:
I have actually kept away from doing elemental weapon effects. Would be weird to see a guy with a fire axe hitting for cold damage.


Indeed.

Though if a store item gave an item an elemental effect based on whatever damage type(s) it can do, layered if necessary, that would be pretty cool. So it would give a cold damage mace an icy mist or a fire and lightning axe a combined burning and electric effect.

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