0.10.0 Patch Notes

i have 2 questions; 1: when is the new skilltree going to be shown? 2: does Zealot's Oath get nullified by vaal impact?
Yeah we can only hope they have done their homework and correctly judged how to best earn money from the transaction cosmetics.

And to those that becoming angry seeing people discussing this. Me being abit critical and having concerns about this is only meant constructively. Need to point that out. I became a Silver supporter because I wanted GGG to do good so I donated some cash. So I just have consern because I believe they are making a mistake.
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Critical multiplier mods on weapons are now global, not local, so that if you have it on one weapon, it'll affect all skills, not just attacks with that weapon. This means that they are no longer multiplicative with the rest of your critical multiplier values.

Can we get a better definition of this please?
Also how does this work with passives like Serpent Stance?
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Serpent Stance
+45% Global Critical Strike Chance while wielding a staff
+45% Global Critical Strike Multiplier while wielding a staff
Please un-nerf Hailrake :(

Looking forward to Tomorrow!!
I would love to see something like this:

"
FIRE GLOW usable on weapons - one time use = 2$

"
Removal item for this = 1$


so first one upgrade cost you 3$ and each item change 1$
and

"
FIRE GLOW usable on weapons - 10 uses = 5$ and REMOVAL IS FREE!

"
FIRE GLOW usable on weapons - 25 uses = 10$ and REMOVAL IS FREE!

"
FIRE GLOW usable on weapons - unlimited uses = 20$ and REMOVAL IS FREE!



Prices are too high anyway (one item 'worth' more than full game) butit hink we must love with this nowadays with shitty F2P monetization systems.
Last edited by Kabraxis#1526 on Jan 22, 2013, 10:57:46 PM
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Granmarfunk wrote:
"
Critical multiplier mods on weapons are now global, not local, so that if you have it on one weapon, it'll affect all skills, not just attacks with that weapon. This means that they are no longer multiplicative with the rest of your critical multiplier values.

Can we get a better definition of this please?
Also how does this work with passives like Serpent Stance?
"
Serpent Stance
+45% Global Critical Strike Chance while wielding a staff
+45% Global Critical Strike Multiplier while wielding a staff
\

The explanation was pretty straight forward and explanatory. Before a crit mult mod on a weapon changed your base that was then modified by all your passives and other gear. Now it isn't, simple?
IGN: Spectarz
"Recover Cosmetic Effect" pay extra $$$$ so you can recover an spell effect you have on a weapon you also payed $$$$ for ... so you can use it on the 7129841974 items you will change lvl-ing up ... NICE! it's clearly ethical ....


he he he ... I knew they would add something for money grubbing .... but at least in this game they are items that don't ruin the game-play and they also deserve to make money this is a free game that actually is not CRAP ... so it's all good :)
Last edited by Corpsepaint#2734 on Jan 22, 2013, 11:01:05 PM
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iolanthe wrote:
Please un-nerf Hailrake :(

Looking forward to Tomorrow!!


Yeah he was fun wasnt he? :P Although I would imagine we will have some new "Hailrakes" in act3 that like he was are equally OP for their lvl.
I would love to see something like this:

"
FIRE GLOW usable on weapons - one time use = 2$

"
Removal item for this = 1$


so first one upgrade cost you 3$ and each item change 1$
and

"
FIRE GLOW usable on weapons - 15 uses = 5$

"
FIRE GLOW usable on weapons - 30 uses = 7$

"
FIRE GLOW usable on weapons - 50 uses = 10$

"
FIRE GLOW usable on weapons - unlimited uses = 15$


REMOVAL should be FREE and not restricted on all tiers above chapest/first one.


Proces are high anyway but i think we must love with this nowadays with shitty F2P monetization systems.


And my last concern about IS and GGG... "ETHICAL" is not only about P2W. For me there is nothing ethical in charging for removing effects in that heavy gear dependant game or in selling BASIC UI FEATURES or even in charging three times per one tab (normal, uprgrade and in future public i assume so cont for one full tabwill be (SIC!) 10 dollars).
Think about it.
Last edited by Kabraxis#1526 on Jan 22, 2013, 11:04:10 PM
So dual elemental attack with Element Equilibrium is no longer 0% 0% -50% but 25% 25% -50%? I didn't see Elemental Equilibrium even mentioned on the explanation thread for some reason. You do realize this is an absolutely gamebreaking change to certain builds?

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