Elemental Buzzsaw & Static Strike - Solo the entire game, quickly and cheaply 1.1.0 update

Lightning Coil is probably the best thing you can get, though that drasso chest actually sounded like a cool option the coil is probably safer.

It also saves you points.

I have this:


and I really feel like I should ditch some dps nodes and get Acro and maybe Ondars though to be fair the only things that kill me are the de-sync spider boss room and well really it always seems that it's desync that kills me everywhere.
Last edited by Melzas on Jun 30, 2014, 4:24:22 PM
Yes i saw it. But can you explain my how work evasion with lightin coil and in case with rare 6link? Some math please. What's happend when i get big shot from devourers and this hit miss my evasion? Can i die from hit like this with and without coil? And IF Someone write how it work also with acrobatics? Thank's for answer. That help me a lot understand this game.
What's the minimum amount of HP you recommend before tackling Atziri? Also, what flasks do you recommend? Thanks!
"
Jarovb wrote:
Yes i saw it. But can you explain my how work evasion with lightin coil and in case with rare 6link? Some math please. What's happend when i get big shot from devourers and this hit miss my evasion? Can i die from hit like this with and without coil? And IF Someone write how it work also with acrobatics? Thank's for answer. That help me a lot understand this game.


Evasion is entropy based so if you have 40% chance to evade you will over a few hits take 40% of them.

Acrobatics is random based and if you have 30% you roll a dice to not take that damage.

Lightning Coil directly reduces physical damage you take that doesn't get evaded or dodged by converting 40% of that damage into Lightning and your already stacked lightning res condenses that down further.

All of these mechanics stack with each other. Usually when you get hit by Devourers your Immortal Call will go off allowing you a brief few seconds to get away and attack, generally it's good to aim for 35% chance to evade without Grace and if you are struggling on that, run Grace. Coil is incredibly good at mitigating huge hits because it doesn't suffer from diminishing returns and complements our stacked lightning res. You also have to take into account Shield Block which is generally around 30%. Acrobatics can be that final touch to make you immortal, just depends if you want to spend those 5 points.

"
Freakynorm wrote:
What's the minimum amount of HP you recommend before tackling Atziri? Also, what flasks do you recommend? Thanks!


Atziri Flask, Ruby (x2), Topaz, Seething Hallowed (x2)

"
Jarovb wrote:
Hi guys. I have one question... I read like 150pages and dont found answer. I want know why its not good to take iron reflex i Realy cant Understand this beacuse i always play hardcore and always use IR. I have lvl 65 on invasion and when i see my 8% armour without ir i am realy scary about my character: \ can someone tell why i shouldnt take ir? Thanks a lot for a clear answer


After playing HC for a while, honestly I believe for ranged specs you should be Evasion. IR just sucks when you can only get about ~8k of it as it doesn't scale well and you still take a ton of hits which is really annoying when you're used to avoiding practically everything. A miserable amount of armour is way worse than good amounts of evasion, block and dodge if you take it.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon on Jun 30, 2014, 10:55:21 PM
"
Freakynorm wrote:
What's the minimum amount of HP you recommend before tackling Atziri? Also, what flasks do you recommend? Thanks!


Any amount of HP is fine if you know how to do the fight since you should never take more than 2k. For HC I'd recommend 5.5k which is just above double flameblast dmg(when using saffel).

Two hp pots, topaz, 2 ruby. Use ruby for split phase only.
Last edited by kasub on Jun 30, 2014, 11:40:30 PM
"
Freakynorm wrote:
What's the minimum amount of HP you recommend before tackling Atziri? Also, what flasks do you recommend? Thanks!


Atziri is not the problem, it's the trio before her. Make sure you practice self casting enduring cry and link your immortal call with increased duration. Preferably 20/20 on both gems. I also suggest getting the extra endurance node near Templar start for the fight. GL!
so i managed to get all items, im missing only an amulet - any hints ?

im lvl67 with 2.5k hp and still have a couple of life nodes to get

my gear atm
Spoiler
Last edited by MrZimz on Jul 1, 2014, 4:20:00 AM
"
Chundadragon wrote:
"
Jarovb wrote:
Yes i saw it. But can you explain my how work evasion with lightin coil and in case with rare 6link? Some math please. What's happend when i get big shot from devourers and this hit miss my evasion? Can i die from hit like this with and without coil? And IF Someone write how it work also with acrobatics? Thank's for answer. That help me a lot understand this game.


Evasion is entropy based so if you have 40% chance to evade you will over a few hits take 40% of them.

Acrobatics is random based and if you have 30% you roll a dice to not take that damage.

Lightning Coil directly reduces physical damage you take that doesn't get evaded or dodged by converting 40% of that damage into Lightning and your already stacked lightning res condenses that down further.

All of these mechanics stack with each other. Usually when you get hit by Devourers your Immortal Call will go off allowing you a brief few seconds to get away and attack, generally it's good to aim for 35% chance to evade without Grace and if you are struggling on that, run Grace. Coil is incredibly good at mitigating huge hits because it doesn't suffer from diminishing returns and complements our stacked lightning res. You also have to take into account Shield Block which is generally around 30%. Acrobatics can be that final touch to make you immortal, just depends if you want to spend those 5 points.

"
Freakynorm wrote:
What's the minimum amount of HP you recommend before tackling Atziri? Also, what flasks do you recommend? Thanks!


Atziri Flask, Ruby (x2), Topaz, Seething Hallowed (x2)

"
Jarovb wrote:
Hi guys. I have one question... I read like 150pages and dont found answer. I want know why its not good to take iron reflex i Realy cant Understand this beacuse i always play hardcore and always use IR. I have lvl 65 on invasion and when i see my 8% armour without ir i am realy scary about my character: \ can someone tell why i shouldnt take ir? Thanks a lot for a clear answer


After playing HC for a while, honestly I believe for ranged specs you should be Evasion. IR just sucks when you can only get about ~8k of it as it doesn't scale well and you still take a ton of hits which is really annoying when you're used to avoiding practically everything. A miserable amount of armour is way worse than good amounts of evasion, block and dodge if you take it.



Thank You now i know everything:) That lighting coil i something like +40% armour and have aditional chance to evade. nice:) i have also chance for evade spells or only attacks? Know i understand why i dont need iron reflex:)
"
Jarovb wrote:

Thank You now i know everything:) That lighting coil i something like +40% armour and have aditional chance to evade. nice:) i have also chance for evade spells or only attacks? Know i understand why i dont need iron reflex:)


Evade only applies to attacks but you can pick up "Spell Dodge" which comes from Phase Acrobatics and use the Atizi's Step Slink Boots Unique to get a total of 46% spell dodge which is surprisingly powerful. (I used to dislike Phase Acrobatics but I feel with the addition of the boots which syngergises well with the keystone, it's a genuine option.)
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
so what lvls for cwdt-gem setup ?

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