1.0.2 Patch Notes

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Chris wrote:
Reserved for awesomeness.


Well that's not fair.
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>Alt 'Entrance' & 'Quest NPC'|http://dl.dropbox.com/u/26332090/subtledoorANDquest.png
>Alt 'Character Panel'|http://dl.dropbox.com/u/26332090/Stats.png
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Chameleon wrote:
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Chris wrote:
There's a surprise in the patch too.


Am I blind or is the surprise not mentioned in the patch notes? :-)
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Cash Shop Back Item. Oh wait that isnt really a surprise.
I got MY VISA RIGHT HERE

Cmon
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Great stuff GGG thank you.
REEEEP Bandits :(

I dont understand this change why remove them? if they dropped 2 much or whatever just balance them!

"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
Last edited by Angryweasel#2578 on Nov 29, 2013, 12:27:40 AM


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" Several skills have had their scaling adjusted. As these skills now have many more things that can scale them up, their built-in progression has been reduced. They are potentially more powerful if you specialise in them. "


Specify which skills please. There is no reason not to.

Otherwise it's looking to be a nice patch.
Last edited by kasub#2910 on Nov 29, 2013, 1:16:15 AM
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Several skills have had their scaling adjusted. As these skills now have many more things that can scale them up, their built-in progression has been reduced. They are potentially more powerful if you specialise in them.


Can we get a listing of specifically which skills have been adjusted in this way?

Edit: Kasub beat me to it :P
Last edited by Vinifera7#6419 on Nov 29, 2013, 12:26:09 AM
Bandits
Pack Size

Never forget <3
Completed 8/8 Challenges Ons/Ana
8/8 Challenges Nem/Dom #1 Templar Nem/Dom
6/8 Challenges Invasion/Ambush #1 Templar 2 Week Race
8/8 Challenges Beyond/Rampage & Bloodlines/Torment #1 Templar BL (lvl100)
IGN: BeerBeastTheBurninator | 8/8 Temp/Warb | 32/32 TalismanHC | 40/40 PerandusHC
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Qarl wrote:

  • Several skills have had their scaling adjusted. As these skills now have many more things that can scale them up, their built-in progression has been reduced. They are potentially more powerful if you specialise in them.




This is vague. Please go into more detail on this. Which skills were changed exactly? I am assuming since this is in the DoT section this would only apply to DoT skills.
Why was the general's Molten Shell nerfed so hard? He was already a pushover for most builds.

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