1.0.2 Patch Notes
So ignite nerf...guess my trapper will remain shitty even after the patch
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“ No mod action. Business as usual. |
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" Why do you always whine? |
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fixed "No Stone Unturned" (read Arteri's letter again)
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I'm assuming supporter packs can be upgraded from a lower pack, just like in closed beta?
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" take that whine and go play D3 ... Awesome patch GGG can't wait to play my allready leveled stormcaller :D just needed the skill to get going .. Im thinking about blowing off the christmas dinner with work to get home and play! :D Last edited by Snuske#2355 on Nov 29, 2013, 2:53:49 AM
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" Why do you think so? It can only get better, provided you actually invested anything in his damage output. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Does this mean, that if i make a build revolving around trap/mine nodes, that my fire trap's initial AND burning damage get increased from the trap node +%damage? Or does only fire/burning damage from nodes increase the burning? This would be very interesting to know since i'm trying to build an critting firetrapper with totemsupports :) IGN - AlfettaGT
My little shop http://www.pathofexile.com/forum/view-thread/559483 |
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well thats bad my 5l Sword yesterday does 13k Dmg with Melee Splash now only 5k thats sick
registered since September 8, 2012 played 892 Hours pays 0$ (need to change that)
Guild: Sportfreunde Wraeclast (best Guild in PoE) /global 4745 - deutscher Chat |
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Where can see this new vendor recipe and change for vendor recipe?
IGN: DiOa
online after 18:30 gmt+2 |
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Same I got like 50% less damage from my dual strike melee splash build. The nerf was painful for my build.
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