Energy Shield calculation
Hey! o/
I've tried to find a good topic about energy shield but I really can't find any topic which would include all calculations so I decided to make a new one. (please link other topic/topics if there is/are any good one(s)!) First of all how does these differ from each other: 1. Base maximum energy shield 2. Local energy shield 3. Maximum energy shield What I think now is that 1. and 3. is added to total ES and 2. is added to item ES, but how does those 1. and 3. differ? Secondly is there ANY other way than passive nodes to get total increased -% ES? Also isn't it that way that if an item has + to max ES the value doesn't show on items ES but only in total ES? And how does it differ whether I have for example +100 ES on item OR +100 ES to max ES? Doesn't the nodes affect still the same way or does one of these get higher value to added to total ES? (And one question which is a little offtopic but how low can ES cooldown recovery be? I know that the base value is 6 seconds but can I somehow get for example total of 500% increased ES cooldown recovery or is it capped somewhere or..?) -RQ5-Hunter- Last bumped on Sep 5, 2024, 5:05:40 PM
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1. The first two are different affixes, but the end result is the same. They all add up before getting multiplied. The third one is an affix for amulet which gives Increased ES as a percentage.
2. Intelligence (which can be gotten from gear) increases ES by a percentage, and as said above, amulets can roll an increased ES % affix. 3. There is no difference. If you have: - A chain belt that gives 15 ES - A robe that gives 100 ES - An amulet that gives 10% increased maximum ES - 50% Increased ES from the skill tree - 150 Intelligence, which gives you 30% increased maximum ES Then your ES will be (15+100)*(1+0.1+0.5+0.3)=115*1.9=218.5 ES, rounded down to 218 ES. Copying this part from the wiki: By default, the delay period is 6 seconds. This time can be reduced with Increased Energy Shield Cooldown Recovery modifiers from passive skills and equipment. The formula is delay = 600 / (100 + increased recovery%), so having a 100% modifier gives a delay of 3 seconds. If you get 500% cooldown recovery, then you'll have a delay of 1 second. Last edited by Novalisk#3583 on Nov 5, 2013, 9:50:14 AM
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Basically, it works in this order:
You have an item with energy shield. Take Base Energy Shield (amount the item has as a white level item) 100 ES If it has a +X ES mod, it is then added. +50 Energy Shield 100 + 50 = 150 ES If it has a %increased ES mod it is then factored in (this is local) 50% increased Energy Shield 150 * 1.50 = 225 ES If you add quality, it is then a increased % of that 20% Quality 225 * 1.20 = 270 ES Then passives and intelligence are factored in 60% increased energy shield from passives and intelligence 270 * 1.60 = 432 ES If you have Infused Shield (behind CI) it is then multiplied 432 * 1.12 = 485 ES So that chest piece is giving 485 ES in total :) There are few ways to get +%increased ES other than passives. Onve of them is this. It essentially acts as if it were passive skills. ◄ IGN: Slayer_of_Monkeys ►
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Okay, thanks for your answers! That was much easier to read than the ones I've trying to search from other topics :D I think I got it now. :)
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hey there,
thnx for rising this topic and creating it! the answers basicall show how to calculate u´r ES if u have this and that modifier BUT they still do not answer the basic question.... . WHERE/WHAT can be found/is the/u´r BASIC ES? the ES value only shows up in/on the character screen when u have a modifier. bevore that there is no ES shown anywhere! therefore, pls, where/what is the basic value, if any, and and how do u calculate from there? many many thnx in adv! ian_steel |
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Any tips for buying a helmet with ~300 es, max es and increased es on it?
I dont know how to campare them because %increased ES is included to the (for example) 300 es on a helmet.. Last edited by axt7effekt#0829 on Feb 9, 2014, 10:07:23 AM
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I wish (like resistances) they'd show the 'base' of each defense (armor, evasion, ES) so it would be easier to at least see what you're building off of instead of having to get a pad and pencil to figure it out.
I spent a lot of time working out the numbers and doing searches on the subject, and I learned a lot from that method so I don't regret it. But a basic understanding of how things stack in this game is essential to knowing everything... from gear to skills to the tree most certainly. These guys said it perfectly so I can't add anything new to this... thanks to those who responded, this community rocks in that regard! Keep on killing those Rhoas! (MY ES atm is over 3600 for one build i'm doing, mainly from a great chestpiece that has 750 ES and accounts for more than 60% of my total ES. Don't overlook this, as it's your best place to get ES next to a ridiculous shield!) |
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" I can help you out here... Having one or the other (ES% or ES Integer, aka 100% Increased Energy Shield or 100+ Maximum Energy Shield) is not as strong as having BOTH on the gear. Also modifiers on gear aren't global, so they apply only to the piece of gear in question. So if you see a % increase it only effects the base ES of the gear. If it has an ES integer like adding 50 to your ES, that's only applying it to the base. So having both increases your base and subsequently percentaging it higher resulting in a much larger total ES (because of the scaling). IF you were to have on or the other, the Percentage Increase is better only because when you increase the quality of the gear, the ES will scale better as each point is risen by the percentage listed. |
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Thanks for the fast reply.
But i have one question left. Is +max Energy Shield added to the items ES? Last edited by axt7effekt#0829 on Feb 9, 2014, 11:00:31 AM
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I think if you put your guy into poebuilder it might show base es
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