Devouring Totem
" [li]The rate is actually affected by your killing speed :) [/li] [li]Corpse won't become lost as dropped items in a map.[/li] [li]Totems have maximum range(about 1 screen for devouring totems I think.[/li] Two-handed - Mop
Dual Wield - Slippers One-handed & Shield (close combat) - Brush & Basin One-handed & Shield (ranged) - Hair Dryer & Mirror Main-hand & Off-hand (evil witch) - Sponge & Soap |
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Hi
The skill does not work with corpses, if the monster was dominated before they died. Should i post this on bug report? Or is it intended? InG:
FFran |
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he only thing that annoys me with this totem is that it only really benefits no-leech builds, since anything that can leech already caps out the rate for life and mana. The mana cap especially is pretty brutal at 10% (a lower value) of your max mana pool (also a lower value than HP for most if not all builds).
Basically this seems to solve a problem that doesn't exist - not being able to hit leech rate caps - instead of actually providing a benefit in terms of augmenting that resource flow frontside that find it insufficient. I just don't see much if a use for it, and maybe that's why I've never once seen anyone toss it out in game. |
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"everyone benefits as long as you don't reach max hp/mp. "overflow" leeching due to gaining more than the "cap" is simply given over time. the cap is actually a rate, which is given over time, sometimes sooner due to maximums of respective pools, sometimes slower for same reason. |
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I know, but anything over the per second cap is effectively wasted anyway, since it doesn't affect the ratio of utilization/restoration which is all that really matters in practical application. Doesn't change the fact that if I have a 50 mana skill that attacks twice per second it's literally impossible to leech enough mana to sustain its use if I only have 400 max mana, especially considering that you've probably got 70-90% of that amount reserved for auras.
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I'm thinking about supporting this with Cast on Melee kill, when I get there. Anyone try it yet?
The silent majority.
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this is an interesting idea, cast on melee kill. hmmm
GGG listens to its fans!!! Thank you!
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it wont work, cos you have to link cast on meele kill to spell that you kill. So you will waste two support gems to cast thist totem.
IGN: Rajukku (standart)
IGN: Kritulin (Nemesis) |
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I play a Marauder with high armor + block in Nemesis Merciless. I am facing the Weaver, soon. The Weaver does heavy chaos damage and I don't have any resistance to it. I thought about using the Devouring Totem (DT) to keep me alive since I can kill a lot of the small spiders fast.
Does anybody has some exp. with this setup. How much life is needed (I have around 3500 HP)? Does DT consume corpses fast enough? |
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Does "faster casting" affect the corpse eating speed?
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