Cast when Damage Taken
You could say the same about my statement, but it wouldn't make any fucking sense whatsoever.
How would a level 1 CwDT be useful at an 80% EHP Trigger if a level 15 CwDT now is "not useful"? :/ At least you knew what you were going for with your name. Also: Immortal Call is generally much more effective on a higher-level CwDT, to reduce the amount of worthless triggers. Dyness made an entire build around high-level CwDT. Low-mitigation builds (15k ES Vaal Pact, for example) can easily jack up a CwDT to trigger after 1200 damage without noticing much of any difference. Last edited by Vipermagi#0984 on Nov 26, 2016, 1:05:16 PM
|
|
Ask him.
https://www.pathofexile.com/forum/view-thread/1739089 Also you have no idea what my "name" means. Last edited by de99ial#0161 on Dec 16, 2016, 12:35:38 AM
|
|
hi fellows, what would be reasonable level for CWDT+IC on a char with 50% reduction and 6k HP?
|
|
1) Just like multistrike doesn't work with movement attacks, CWDT shouldn't support any movement spells.
2) It's extremely laggy. Engine can't handle rendering 8+ gmp spells cast at the same time. it shows constant 200 -> 0 fps behaviour on AMD-based PC. (I'm not counting NASA-tier test PC you're using to test things in your office) So, could you please make it work in the same way as Cast on Crit and Cast on Melee Kill works? I.e. one spell cast per trigger, cycle through linked spells. This gem overpowered mechanic stays untouched for so long I suspect all AFK builds I've met on arena in past 2 years are GGG's employees. Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9#4860 on Dec 27, 2016, 8:33:17 AM
|
|
" My experience doesn't seem to back this, I am playing a hiltless build, and it dies to degen mechanics so much it is retarded I wish CWDT would count degen damage Life will be technically better Soon TM Last edited by waskely#1099 on Jan 19, 2017, 4:52:00 PM
|
|
" Would be entirely stupid with Righteous Fire and Blood Rage. |
|
" I need a reply on this ASAP please. I made an entire build around this concept, and it seems like Betrunken is correct: all damage counters of gems with the same name are wiped upon one of them triggering. Bugged?
Spoiler
I hope so, and hope it'll get fixed. It's the most math I've done theorycrafting a build and would love to see it function. Plus I just don't know what else to play at these heights.
|
|
" I just maxed out two of those gems (for +20 quality) and now im levelin one to 9 and second to 5. Please explain how does this makes no sense? Because when i had both on 20 they were in fact useless. |
|
What you're describing makes perfect sense to me; you don't want CwDT on level 20 because that's only good for soaking builds such as the ol' Dy'ness Tank. Of course, you decided to omit all sense of context with a fucking empty quote so there's probably something I'm missing here. >.>
|
|
" Oh sure because You have memory loss and You dont remember our conversation that is on previous page, right? Nice to see we have such intelligent community activists. |
|