1.0.0 Release Patch Notes
this is kind of rediculess. this upgrade simply tryes to close a gab created by lack of player skill, and not acculy efficincy in specs.
the reason here is seen pretty clearly, moving points to unreachable for a big variety of specs. nearfing es gear and shield notes, degreasing efficency in popular build combos, and raising the others very heavly... instead of just adjusting the Things that needed a buff. and ure try to effect players to shine and maze maps by offering more benefits, is just as lowballing as ppl flipping currency. u want to make lets say life 2h builds more popular? the solution is not destroying already functioning builds. i posted long the conserns about that this was the way ggg. wud solve a general whine subject. instead of doing it the rigth way. and now my fears have been confirmed. welcome to the new wow type of game... u maby considered that several of the core player base acculy picked up this game, becours it takes skills and time and effort to perform. except the large quantity of spec copycats running around. ppl usualy talk sporkers OP, they are easy but not op. a sporker is a 80% build, that just suits many player. hitting some of the changes u doing now. will effect hard on thoes put the effort in 99% build. IGN jauertemplar
Jauershadow |
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Too many nerfs for me!
WTF? Sorry, my english is not nativ! ;-)
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Kommer bli riktigt kul detta! :)
Went D1 -> D2 -> D3 -> PoE. Natural progression...
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Well atleast they'll leave me with
Not sure what i'll do about auras. I do understand the increase in cost but have a problem with Purity being nerfed again. Seriuosly though, is this aura that OP? Have a problem with Tempest shield still not getting buffed despite acting like an aura. On the bright side though, it'll only cost 25% rather than 60%. But like most of you we'll just have to see where we're at once we get to see the new tree. edit: forgot about Arcane Vision, looks like low life builds will get a quality of life buff, if they can get to that passive. IGN: FoughtBledAndWeptForGod, WoE_HitoZ stream: http://www.twitch.tv/hitokirizoro Last edited by Pivovar#5220 on Oct 22, 2013, 3:56:53 PM
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As a solo player I'm a bit disappointed in hearing nothing about map progression....When I login all I do is 66-68 maps. 69 a few times, forget about 70+.
I will not buy maps, I shouldn't have to. Period. I've never had anything over level 74 drop for me solo. I've dumped over 1500 hours into this game. So sad... Oh and bandit reset would have been great? Wonder why that was ignored, I'm sure the community would have loved that one. |
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Chris Wilson you have foiled my plans for the last time!
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if chris and ggg will learn anything from this thread:
o never again post patch notes before people can see the effect of it's announced changes o never post patch notes and go to bed, leaving people in the dark about the changes o always have somebody competent online who can answer questions if you're in bed after the anouncement age and treachery will triumph over youth and skill!
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" Couldn't have said it better if I tried ;) |
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Dat aura rape..
Ign - Nef_Reave
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There was no need to reduce facebreaker dmg. most attacks are single target so you don't do real dmg anyways... now they are weak and will take ages to kill a group ... lame. lame lame lame :( all my 10 facebreaker chars became useless..
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