1.0.0 Release Patch Notes

Congrats to everyone at GGG
Determination Aura no buff? plz respond ggg
Neurotypicals are the worst thing this planet ever experienced.
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Splift wrote:
Then the game will be re balanced in the proper direction(the one its headed in now), not simply adding more to an already broken system.


The direction the game is headed now is an endless grind in Act x areas simply to attempt to be geared enough for the content they're adding in now. In the current state, even with auras, you need a significant investment into defenses simply to survive in late-game maps. With even higher level areas being introduced and new enemies/enemy skills being added, even more will be demanded. The nerf to auras like these directly impact defense/survival, which means you'll be grinding even longer or farming even harder simply to afford what's required to simply experience new content.

This isn't balance where time invested is directly related to reward earned, they more or less reduced it to not having any correlation at all since you're more reliant on RNG now than you were before, and you were pretty damn reliant on RNG before.
Christmas came earlier this year. Ty GGG. Awesome job.

PS: I bet Chris is having a shitload of fun with the hate mail caused by all the BM misinformation drama hahaha. Have fun Chris!!

PPS: Path of the Marauder is back!
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DnAngel wrote:
Chris says 1-2 hours, 6 hours later here they are!

[reserved for feedback xD]
-WTS Kaom's for 450EX CHEAP WISP ME xD
-you guys pretty much buffed and nerfed everything in the game so... I don't know what to think. I'm feeling a bit disapointed but i don't know why.



Exactly!


Between support and skill Gems, passives and Gear, some builds have literally been Multi-Nerfed to death.

I guess balancing only changes the meta, doesn't create balance.

Also don't understand the words "legacy items" and "balance" in the same wall of text.

Some nice additions though. I'm usually happier about those than the reading of the death sentence of my builds.
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Rudraksh wrote:
We are already running more auras than needed. People think of auras like honour badges.
I once experimented with a leap slam marauder. I felt I had to run all the auras recommended in the build guide I was following. However, once I decided to just try playing without any auras.

I did just fine, didn't die at all. Could not notice any difference in clearing speed too.

Now that aura effects are "boosted" (hopefully more than just radius), it might be actually meaningful to run just one aura.

Question though: I find it a bit hard to believe that the flat aura reservations have also been changed to 60% (with one exception). Is it really so, or did it mean that all % aura reservations now stand at 60%, and all flat reservations will apply as usual?

Auras and party mechanics:
One more point to note is, now that auras are harder to support for single characters, people will use auras judiciously in parties, and will actually stick together rather than one trigger-happy thug running ahead of everyone trying to prove that his anatomical part is bigger and longer than the rest of the party members.


Again, that's a direct nerf to solo play, contrary to what GGG said they would not do.

As for auras, unless you take EB you're very far from running every aura. We're happy that you were able to grind certain zones without auras, however, I'm willing to bet my house that you didn't do that on a lvl 75 map.
Looking good. You guys should be proud of what you have built and how far your work has come.

Gonna be a rough day at work tomorrow waiting until EOB.
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PathOfNerfs wrote:
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Splift wrote:
Then the game will be re balanced in the proper direction(the one its headed in now), not simply adding more to an already broken system.


The direction the game is headed now is an endless grind in Act x areas simply to attempt to be geared enough for the content they're adding in now. In the current state, even with auras, you need a significant investment into defenses simply to survive in late-game maps. With even higher level areas being introduced and new enemies/enemy skills being added, even more will be demanded. The nerf to auras like these directly impact defense/survival, which means you'll be grinding even longer or farming even harder simply to afford what's required to simply experience new content.

This isn't balance where time invested is directly related to reward earned, they more or less reduced it to not having any correlation at all since you're more reliant on RNG now than you were before, and you were pretty damn reliant on RNG before.
Obviously you did not read into what I said much.

If there is any game destroying aspects of this patch then it will be re balanced in future patches, people are acting like this patch is be all end all, as if their physical bodys are being nerfed in real life. GGG is definitely going to release balance patches in the near future.
I was under the impression that there would be improvements to trading, such as adding a trade tab and trading via the website? I guess that's coming later. Will it be added before Act IV or with Act IV?
At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul...
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shoju wrote:
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Jaknet wrote:
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Chris wrote:

[li]When using Orbs of Fusing, you're now 233% more likely to roll four linked sockets and 25% more likely to roll five linked sockets.[/li]


Guess that's a typo, or the previous chance was stupidly low ;-)


I don't know. I've been trying to 4L


I've dropped 50 fuses on them, and haven't seen a 4L yet. The minute I read the change to 4L I stopped trying.


a very low chance multiplied by 200 percent is still a very low chance.
very unlucky with those fusings. maybe try some scraps on those gloves before next attempt?

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