1.0.0 Release Patch Notes

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Biroso wrote:
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B3ar wrote:
Are you all at GGG not even slightly worried about the impact that the legacy uniques will have on your new PvP tournament system? Imagine a new player's feeling when they find out they not only have to level and get the top gear to high level PvP competitively , which is fine and typical with any game, admittedly. Yet they still MUST obtain an absolutely absurd amount of wealth to get one item that will get more valuable by the day which is separating them from even having a chance against the players that do. This takes all the awesome creativity out of making a build. Let's hope that new player really enjoys lvl 28 pvp or mapping all the time or I do not think they will be a part of the PoE community very long. I was so excited about the new PvP especially the "rapid fire 1v1" and I can't tell you how disappointing this is to me. It certainly does not take a psychic to predict the top players are going to be the ones that already have a legacy kaom's or shav's. I really hope I am wrong and I really would like to hear your thoughts on this. As far as EVERYTHING else, it looks awesome and great job GGG.


I don't really care for PvP in a hack'n'slash, but that's spot on. If Legacy items are allowed there, PvP in Hardcore and Standard will be dead on arrival.


Thank you for recognizing what I see as a very important concern even though you aren't interested in pvp yourself.
I have to think the cost of Regret orbs is going to skyrocket. People are going to be trying out all kinds of new builds then wanting to re-spec out and try others.
READ THE WHOLE POST BEFORE MAKING A COMMENT!

There is going to be a passive behind the blood magic node to reduce the mana reservation cost of Auras significantly. Also there will bee others in the tree which a Blood Magic user can pick up to reduce the cost.

Only thing I found Disappointing and I apologize if Chris answered this since I stopped reading comments after 15 pages of QQ for BM builds. Is the Purity change, It costs double but its benefit has been reduced.This might be ok if the "Max res" increase stays the same.
in my opinion is not quite fair to leave legacy uniqs.
how u imagine pvp battles now? who has kaom KAOMER?
ign: PlasticSupporter
Thanks for all the hard work GGG! Can't wait til tomorrow!
toasting in an epic bread

time to start again in the new leagues
Let the games begin
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Total_Reborn wrote:
READ THE WHOLE POST BEFORE MAKING A COMMENT!

There is going to be a passive behind the blood magic node to reduce the mana reservation cost of Auras significantly. Also there will bee others in the tree which a Blood Magic user can pick up to reduce the cost.

Only thing I found Disappointing and I apologize if Chris answered this since I stopped reading comments after 15 pages of QQ for BM builds. Is the Purity change, It costs double but its benefit has been reduced.This might be ok if the "Max res" increase stays the same.


And those will help the Blood Magic Keystone users, but not so much people like myself, who went with the supports, to leave the mana pool specifically for auras.
I'm hoping that passive behind blood magic is atleast like 80% less reservation.. otherwise its just suicidal to run auras :/, as that with reduced mana would be roughly 8% of your life per aura, which seems about right


loving most of the balance changes, great job!
@HBT
Last edited by k0do#7977 on Oct 22, 2013, 1:08:12 PM
Increased the monster life bonus per additional player by 25% in Cruel and 50% in Merciless.

I GOT A POSITIVE OUTRAGE WHEN I READ THIS

BEST CHANGE EVER FINALLY FINALLY FINALLY
Neurotypicals are the worst thing this planet ever experienced.
GG GGG; and a happy release!

I am proud to be here since closed beta and I have not regret it.

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