1.0.0 Release Patch Notes
" If you hide behind your totems, yes. |
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" U dont say. Fuck me for not grouping up. Last edited by Kinokarte#1982 on Oct 22, 2013, 10:39:41 AM
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My only question:
Just like with Blood Magic and CI, will Eldritch Battery be getting a new notable passive behind it as well? Whether it is to augment either [maximum mana+mana regen%] or [mana reservation], considering the original intent of it being a flat-cost-aura stacker keystone? That list effectively went from 5 (clarity, discipline, grace, wrath, anger) to 1 (clarity). Or is the answer to this simply Mana Shield/Mind Over Matter (which is located very far away from EB)? Last edited by Zealflare#7547 on Oct 22, 2013, 10:41:39 AM
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I am bummed about Aura's. I would have rather they been made weaker and been allowed to keep them all then been told we can only use 1-2. Oh but they will have a better area of effect range for when I am soloing and effecting NO ONE!
Bad decision GGG to nerf Aura's right after you released Aura micro transactions too. Really feels a bit like a bait and switch. I love this game, but I am feeling really bitter about this one. Last edited by Argdel#1666 on Oct 22, 2013, 10:40:22 AM
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" I wasnt blasting anyone.. But for all the reasons that you so eloquently listed, playing new league makes more sense than anything. Whatever your loss.. Do what you want, brah! IGN Ken__Kaniff Last edited by Knightmare101#0485 on Oct 22, 2013, 10:40:34 AM
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Happy times.
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Other than some legacy items :facepalm: the patch notes look very promising ending several old balance and content problems if it goes well. Makes me want to buy a support pack.
Now just if we could check the passive tree to see how all the changes will come together! |
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extremely disappointed with the legacy/aura (bad) decisions.
now the rich get supertardedly rich, while the not-rich majority get screwed. i don't know why ggg didn't just keep the kaom's/shav's/etc as is... but limit them to standard/hardcore, since they only care about the short leagues. it makes no sense. now the long-term league is going to be clusterfucked. and the auras... i liked how they had percentage types and numerical types. ie: weaker auras and stronger auras. so much for that, i guess. sucks for all the CI characters... especially the summoners, who basically NEED vitality aura for minions, as potions just don't cut it toward the end. i picked a bad time to drop another $20 donation. oops. haha [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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More legacy items and nerfing solo play by removing quantity increase gem and mods... Very bad move. You should force the item stats changes.
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" learn being reasonable and big fucking lol at comparing water to a pixel ... now i know who doesnt get out of the basement much and why you have a 100 kaoms |
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