Multiple Traps
swarmed by mobs? need meathsields? go for it! | |
" That's because zombie damage is affected by the stats of the Zombie. The same is not true for totems. However, I am a fool, because it links the 'less damage' to the skill you are using too. So it would still affect the totem damage. My apologies... Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
|
I've done a really quick test, not sure how accurate it is... (just been watching the speed of health bars going down).
But I'm fairly sure the 40% damage reduction DOESN'T apply to the burning damage effect of Fire Trap, only the initial fire damage is reduced. If someone can confirm this, that'd be most excellent. | |
Currently, 'Damage' and 'Damage over Time' are separate mechanics. Damage-specific modifiers do not apply to Damage over Time.
One exception to this is Damage Taken, which applies to both Damage and Damage over Time. | |
The bruning from fire trap doesn't stack, either, though. So it's not really as powerful as you think. One firetrap is probably enough.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
|
The point is, fire trap supported with multiple traps covers in flames half of the screen. This is huge survivality and comfort boost
http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build
IGN: NinjaArabStrategist |
|
please make it horizontal
ign Krynix / if offline try GlupiChuj / if offline try FappingStrike
im usually on 5PM-11PM GMT+1 | |
" I guess I can agree with that in a sense but factoring mob packs or even flicker you would be more screwed that way unless you maybe had coversion traps also or if the totem questions you pose work, if that's the case I could cave in for it to stay vertical. Edit: Just tried to link multiple traps and spell totem and skeles did not work if that's what you are looking for. Looking for HC Guild PM ME Last edited by OptimalTM on Sep 26, 2013, 6:03:02 AM
| |
Throwing near a wall OR CLIFF will prevent traps from being laid. You can no longer throw down cliffs or over obstacles when this support is equipped, seems like a bug.
Some more of my thoughts and analysis in my recent video: https://www.youtube.com/watch?v=locIDZNbafs Twitch.TV/ZiggyDLive
YouTube.com/ZiggyDStarcraft Twitter.com/ZiggyDStarcraft PoE and Strategy Gaming Content | |
" " Source: http://www.pathofexile.com/forum/view-thread/528313 It seems intentionally, unfortunately. They should have made them cluster instead of making them useless. Last edited by Sonnac on Sep 26, 2013, 10:25:19 AM
|