Grr, time to start another char and play with the changes. i really need to break the habit of a new char with every few changes. Making zero progress this way xD
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Posted byTheHardPlace#7405on Sep 28, 2012, 12:30:06 PM
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Chris wrote:
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BazzV5 wrote:
Why raise the resists of mobs?
If it's to balance OP'ed witches then why implement it in a way that effects everyone, (except those who do 100% phys dmg)?
Looks like an unintended nerf to all the non-witch elementalists which is skewing balance the wrong way.
To nerf elemental weakness and other upcoming skills.
If you wanted to nerf elemental weakness then why didnt you nerf elemental weakness?
By nerfing elemental across the board those who never used elemental weakness are also screwed.
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Posted byAscendic#3763on Sep 28, 2012, 12:34:07 PM
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At least ground slam hasn't been made unusable like poison arrow was :\
GGG must be stalking me and my builds imho. Perhaps I shall get the cold witch nerf'ed next.
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Posted byKurogami#4978on Sep 28, 2012, 12:34:58 PM
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Silk's Voice is in the files already ^^ Listened to all of his voice texts :)
FFA Loot = ninja fest = lots of swearing
IGN: NineteenEightyFourGO(current one), Polars, SirensOfTheSea, XenaLegenDaryPrincess
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Posted bypolar77rulz#3595on Sep 28, 2012, 12:36:30 PM
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polar77rulz wrote:
Silk's Voice is in the files already ^^ Listened to all of his voice texts :)
Hope his voice is really creepy ... at least as much creepy as he looks like
age and treachery will triumph over youth and skill!
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Posted byvio#1992on Sep 28, 2012, 12:39:09 PMAlpha Member
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Chris wrote:
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BazzV5 wrote:
Why raise the resists of mobs?
If it's to balance OP'ed witches then why implement it in a way that effects everyone, (except those who do 100% phys dmg)?
Looks like an unintended nerf to all the non-witch elementalists which is skewing balance the wrong way.
To nerf elemental weakness and other upcoming skills.
Aight....will wait and see but as one of the very few maras who rely on elemental damage, (Lighting Strike), and not using Elemental Weakness, it looks like I'll need to go with a more mainstream build at the next skill reset.
Don't want to appear like I'm having a cry but this change will mean it's less viable to stray from the already too common GS mara build.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
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Posted byBazzV5#2961on Sep 28, 2012, 12:39:19 PMAlpha Member
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Kurogami wrote:
At least ground slam hasn't been made unusable like poison arrow was :\
GGG must be stalking me and my builds imho. Perhaps I shall get the cold witch nerf'ed next.
Poison Arrow is one of the most powerful skills/builds in the game!
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geradon wrote:
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polar77rulz wrote:
Silk's Voice is in the files already ^^ Listened to all of his voice texts :)
Hope his voice is really creepy ... at least as much creepy as he looks like
Those files are old - we haven't even picked a voice actor for Silk yet.
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Posted byChrison Sep 28, 2012, 12:41:01 PMGrinding Gear Games
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Chris wrote:
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Kurogami wrote:
At least ground slam hasn't been made unusable like poison arrow was :\
GGG must be stalking me and my builds imho. Perhaps I shall get the cold witch nerf'ed next.
Poison Arrow is one of the most powerful skills/builds in the game!
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geradon wrote:
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polar77rulz wrote:
Silk's Voice is in the files already ^^ Listened to all of his voice texts :)
Hope his voice is really creepy ... at least as much creepy as he looks like
Those files are old - we haven't even picked a voice actor for Silk yet.
That's why he sounds like a blood elf lol
Good thing you're changing his voice ^^`
FFA Loot = ninja fest = lots of swearing
IGN: NineteenEightyFourGO(current one), Polars, SirensOfTheSea, XenaLegenDaryPrincess
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Posted bypolar77rulz#3595on Sep 28, 2012, 12:45:49 PM
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Metronomy wrote:
Any news on NEXT weeks race?
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Chris wrote:
Fixed a bug where Maps could get both "50% less regeneration" and "no regeneration" mods at the same time.
How is this a bug? These are 2 different effects.
For instance, the 50% less regeneration effects potion use & leech effects where 'no regeneration' does not. So if you do a map with both your two methods of healing are ALSO reduced by half. Since the 50% mod does not become redundant from the 'no regeneration' mod, why is it classified as a bug?
I think it was a bug. "Regeneration" refers to life recovery from passives and gear. "Life leech" and "flask recovery" are separate types of healing.
Last edited by BurnOutBrighter#5741 on Sep 28, 2012, 12:54:52 PM
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Posted byBurnOutBrighter#5741on Sep 28, 2012, 12:50:46 PMAlpha Member
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I love the voice acting. Mostly that its not stereotypical.
In two minds about not hearing a kiwi accent tho ;)
B.
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Posted bybredin#5791on Sep 28, 2012, 12:51:52 PM
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