0.11.5 Patch Notes
Here's a diff of the Preliminary 0.11.5 Patch Notes and the 0.11.5 Patch Notes:
Character archive: view-thread/963707
HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 Necro Settlers: WIP |
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" blantant lies are unacceptable. why isnt fire traps dot fire damage 50% more at lvl 18...there are ppl that really want answers to this. [quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] |
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Hi there,
I'm aware that new patch has corrected amount of zombie life showed on a tooltip but I feel like all my minions (zombies and spectres) has now significantly decreased amount of life. Countless of times I've been farming Lunaris 2 and 3, including Kole. Usually all my zombies can survive Kole fight - with low life left but still. Today I've lost every-single-one of them during this fight. Even yesterday in a 6 people party only one of my zombies has died. On the very end of Lunaris 3 where I can handle all this magic pack standing in front of Piety's teleport pretty easily, now I'm losing almost every minion I have. Furthermore, it seems like life flasks increases life of my minions much more than before. Haven't changed anything in my build or gear since yesterday so it's clear for me that it's not a tooltip info has been changed but amount of life. Thanks. Last edited by minstreldesign#0277 on Sep 6, 2013, 7:20:56 PM
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" He is absolutely correct, I am sooo much slower when doing maps. I am a level 84 discharge build with near perfect gear and 20Q gems. Not being able to cast EC twice really sucks and has slowed me down significantly Last edited by MagneticMan#2603 on Sep 6, 2013, 7:11:17 PM
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" I'll second this, but only for the zombies. My spectres seem unchanged. I tested using life leech on zombies, which normally is relatively ineffective since their DPS to Life ratio is so skewed. Think of how effective life l Testing today the life leech was exceptionally noticeable. I can only wonder if Zombie life is still broken, just in a different way now. Last edited by Smodab#3923 on Sep 7, 2013, 1:26:40 AM
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At the end of the day, no matter how they compensate for the enduring cry. It is crippling the enduring cry discharge, really bad...
IGN: HereticMustDye Last edited by richardphat#4540 on Sep 7, 2013, 12:25:37 AM
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First time i play after patch and my zombies are getting rape by elemental dmg ! i use on them minion res and i got purity. Also i was playing this build before 0.11.4 .... my spectre are fine
IGN : Entropistu
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Great patch!
I'm still waiting for "gems built into items (ie bringer of rain/soul mantle) may now be given microtransaction effects. (ie, tiki totem on spell totem support in soul mantle) For current and future instances. :D "Within their deliriousness it's dark, like sojourners of souls they shall embark."
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" Did you read the patch note carefully? They also fixed a bug where zombie were given significant more life than intended. Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns |
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" Somehow I missed that part you're talking about so thank you for your response. Everything's clear now. |
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