0.9.12j Patch Notes
ctrl+alt+click? seriously? are we on a console controller? please let us bind that action to what ever we want!
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A lot of players here seem not understand that this is a long going bug and not something introduced with weapon swapping, that just made it easier to "exploit" it.
You have always been able to activate an aura and then simple remove the gem from you equipment, even throw the gem on the ground if you wanted to and still have the active aura. Sow how would the ppl crying about it feel about if I was using 6 auras and then didn't even own the skill gem anymore because I destroyed them? You have to see how silly that is... Also everyone was surviving and making powerful characters before swapping was introduced so no you don't have to have them. Now that auras stay active through zones it's not even _that_(ofc still a little bit) much of a inconvenience with the hotbar. I use 3 auras and my portal gem on T, casting the auras and them put portal there takes like 5 seconds and now I don't have to do it again until I log out. However I think it would be a nice idea to have a second set of skill binds on you weapon swap. This way you still need to put the auras in your armour but you could put the binds for it on the swapped weapon set. |
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With all due respect to the Devs, they should have disallowed xp gain on inactive gems when they fixed the aura-swap bug.
Gems gain experience because when they are in your active gear, they are essentially being used to progress your character. Gems which aren't actively being used to progress your character shouldn't receive xp then. Would have been best to apply this to the aura fix. Just get all that pain 'n anguish out of the way in one patch. 2 cent rant. |
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Think this patch sounds great on the aura work!
Basics of how to play (by Malice): tinyurl.com/72wrafn
Walkthrough for Act I and II (by KrapnoV) : tinyurl.com/7w3a3gd Mechanics - how the game works (by Malice) : tinyurl.com/6p4zbl5 Crafting Guide (by Invalesco) : bit.ly/craftpoe Mechanics videos (by Eztheal) : bit.ly/UTwFAV |
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" I totally agree with : "You call it a bug? I'd call it a well-designed feature." The ability to be able to use blood magic and auras on a item then swap was super fun. You destroyed my character and yes it is a huge nerf... @TheJMJ your character is not OP at all, just a normal mara. We don't care if you can activate 7 auras and it is not related to the topic. I can activate more auras than you and I don't even really need to swap items. In hard maps the fact you can activate many auras doesn't change the gameplay & you still have a mana/life limit. If you reserve too much mana, when your skill cost 52 mana you just can't spam it quickly and you'll die. No need to explain for life reserve - chaos dmg will kill you :-D Okay maybe with Kaom plate +10 000 hp blood magic and auras are OP but well Devs can fix that unique item. Conclusion : You're fixing something that was fun (a bit like what you did with the Maelstrom of chaos, even if I agree that the map system is an interesting but still broken idea) without even discussing it with the entire community. I challenge you Chris, to do a survey on the forum and to send gold messages ingame like you do for "special events" (so everyone can see it) and we will see if the majority want the auras to be fixed. You should do that also with the resists and the Maelstrom of Chaos... So maybe lot of players will feel less ignored and frustrated... Last edited by Vaphobos#0187 on Sep 21, 2012, 2:14:44 PM
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Well the game is turning more and more away from what i liked about it. My aura swap set is now completely useless, and we are now generally forced into a less versatile build, its almost like its turning into "that other game". The more constricted we get due to gems, the less and less viable builds there are going to be, making the more gem skills they are releasing pointless.
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" fffffffffffuuuuuuuuuuuuuuuuuuuu |
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wow look like my marauder cant use auras anymore, great
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Just an annoyance.
I used to do the "select aura, hit Q, select another aura, hit Q" tactic until alternate weapon came out. Because now I can just hit X, Q, W, and X again and gain the exact same effect without changing a hotbar key. But that's okay, as long as I can still use my portal gem on my swap, though additional hotbar key would prove more convenient. Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns |
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" It was completely broken and build stifling. Swapped weapon auras forced players into hybrid stat builds to get all the best auras because they were allowed to do that with aura swapping. Now, player's will need to make interesting choice with the limited sockets that they have and amount of additional passives they need to invest to make hybrid aura specs work. |
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