0.9.11l Patch Notes

Version 0.9.11l
  • Fixed the ignore/invite behaviour described in the 0.9.11k patch notes so that it now works correctly.
  • Removed the item quantity bonus for the "Labyrinthine" Map mod.
  • Changed the "Massive" Map mod so that it can only spawn on outdoors maps.
  • Exploding Spawns above level 61 now do damage.
  • Increased the damage of Exploding Bandits.
  • Fixed problems with targeting of Lightning Warp.
  • Fixed a bug where the Vulnerability curse would cause extra non-physical damage on a shocked target.
  • Fixed a bug where shocked targets would only receive increased damage from degeneration effects, not normal damage.
  • Visual elemental damage effects now only play if more than 15% of the target's life was removed by damage of that element.
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Last edited by Chris#0000 on Aug 23, 2012, 9:46:36 PM
I want to see patch z
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun
'bout freakin time!!!


J/K great job as usual!!!

-- Providing opinions since I was old enough to tell my sister she was ugly.
"
Chris wrote:
Version 0.9.11l
  • Increased the damage of Exploding Bandits.


Oh my.......lol


"
Chris wrote:
Version 0.9.11l
  • Fixed a bug where shocked targets would only receive increased damage from degeneration effects, not normal damage.[li]




  • That means a certain character of mine will do even more damage since he/she is stacked with so much lighting damage gears.
  • Sometimes you can take the game out of the garage but you can't take the garage out of the game.
    - raics, 06.08.2016

    Last edited by JohnNamikaze#6516 on Aug 23, 2012, 1:12:35 AM
    Still waiting on Graphic Bug and Crash bug fix.
    Order of the Raven | Guild Leader | IGN:HoneySiphon | GMT -5

    http://www.pathofexile.com/forum/view-thread/813491/page/1
    So now with this patch we gonna see any events comming up for this weekend?

    Nice work with the bug fixes.
    "
    TristinX wrote:
    Still waiting on Graphic Bug and Crash bug fix.


    We're still working on these. This very patch contains additional logging to help us.
    Lead Developer. Follow us on: [url url="http://www.twitter.com/pathofexile"]Twitter[/url] | [url url="http://www.youtube.com/grindinggear"]YouTube[/url] | [url url="http://www.facebook.com/pathofexile"]Facebook[/url] | Contact [url url="http://www.pathofexile.com/support"]Support[/url] if you need help!
    By the way, in case it wasn't clear, the patch notes say that the 'Shocked' state did not work and was fixed today. That is a massive buff to lightning skills.
    Lead Developer. Follow us on: [url url="http://www.twitter.com/pathofexile"]Twitter[/url] | [url url="http://www.youtube.com/grindinggear"]YouTube[/url] | [url url="http://www.facebook.com/pathofexile"]Facebook[/url] | Contact [url url="http://www.pathofexile.com/support"]Support[/url] if you need help!
    i'm too used to blizzard patch notes, i read the shocked note to mean that it would sometimes not work. ;)

    edit: forum bug report: when GGG members bold text, it returns to the normal poster color :p
    Last edited by arc1928#6665 on Aug 23, 2012, 12:54:07 AM
    "
    Chris wrote:

    • Visual elemental damage effects now only play if more than 15% of the target's life was removed by damage of that element.


    Does this mean exiles with CI will still always catch fire and look shocked?

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