0.11.2 Patch Notes
cool you keep nerfing my builds, really makes playing this game fun........ THANKS
Onslaught: @BondosuPoP
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" Except that you need a 35+ exalt item for the low life build to even be viable....so GG to that argument. |
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Ranger tree fixed (why this was left behind from the melee buff patch who the fuck knows)
CI nerfed (it makes sense I guess) Twitch integrated (who gives a shit, that time could've been spent doing productive things. They did it to encourage people streaming AKA more free advertising but it's still a useless feature in my opinion) eva and acc buffed (good, now RT isn't going to be quite as good, and evasion was already good, now it's going to be godlike. Go eva) reflect damage nerfed to 17 from 18%? (haha, what the fuck is this. what a dumb change) " Keep playing flavor of the month, haha. " Haha, nice. " But that isn't the case *besides kaom's, that's a dumb item). Would you rather take a 6 % hp or es node or a 8% phys node? I'll take the hp, thanks. The nodes are the problem, not the es on gear. People like to ignore the fact that armor and evasion exist on gear also. es isn't the end all be all stat. Last edited by Rowsol#3517 on Jul 15, 2013, 3:09:15 AM
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" Were you drunk when you wrote this? |
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That CI nerfs ;D
Cant wait for the ranger respec :)) |
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@devs: Can you please inform me / us on what dex based monsters means exactly? Archers? Any ither kind of monster?
" Do any of you know how pathetic the dex bonus is? 95%+ of IR builds = enough dex for gear / skills = maybe 150 dex at most = 30% increase at most? Additive on all other increases. IR is still STRONK because of grace / flat evasion from gear and base / level up bonuses scaling with increased/more armor Meanwhile, evasion players are still 'glass cannons' vs big physical hits, I would wager even after monster accuracy nerfs. " armor and evasion cant be used as a health pool d3rp [quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote] Last edited by JahIthBerTirUmMalLumKoKoMal#2846 on Jul 15, 2013, 3:13:22 AM
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" Aka let's give hackers a hooklocation they always can use so they don't have to worry about any not implemented detection code. Randombotter:"Hey I am not botting you see I am twiching" " Totally helps against the horrible one shot mechanics(*irony*) You have to implement subrolls based on max Frenzy charges or other nodes, so the damage can get reduced in case of a hit. Evansion means you are unlucky = a white mob kills you in 2-3 hits! " When will this last minute mechanic change finally go away. :( To destroy all remaining non Geoffri's chaos res items just give out rare orbs like GCP/Exalteds/Divines. Or create something like Divine/Magic damage and Geoffris Chaos resistance gets changes to Divine/Magic resistance. " Would have made Pking more interesting :( |
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haah. eeeah, now CI guys can stop shoring off about ther 10k es :D great job GGG
ヽ༼ຈل͜ຈ༽_▄︻̷̿┻̿═━一 ヽ༼ຈل͜ຈ༽ノ
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I am not liking the IR nerf. If I am correct i will lose 60 percent more evasion rating(i have around 300 dex) so i will lose 60 percent more armour. Maybe GGG are doing these changes to encourage the usage of the new evasion buffs but i don't understand the IR nerf. I created my build with the idea that the evasion bonus from dex will be converted to armour and now i am a little sad.
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Megaera buff?
OMG -_^ Casually casual.
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