0.11.2 Patch Notes
" I was not aware of this game in CB, so I'm not really able to comment on that, but it was my understanding that the HP nodes were still 8%. That's why IR became way more mandatory for higher levels, due to crits and the armor formula that tends to fall off without absurd amounts. A lot of people are not pleased with the CI mini-nerf, but I believe this IR nerf hits life players harder. If you had 300 dex, that is 60% IR armor that just got lost in a blip. I didn't even run IR prior to the 11 patch, I used 7 endurance charges, but those also each got a 20% nerf at the time. I'll tell ya right now, this is the first ARPG I fell in love with. I'm old enough to remember when Diablo 2 came out, and Diablo 1 as well, but they just didn't really do it for me. I love doing maps (solo) on this game, and the loot has nothing to do with it. It's about playing zones with completely different enemies and modifiers and seeing if I can survive through it. If I had the option to do that from the beginning, I would. That's what makes descent races so much fun. I believe they would have a lot less unhappy people if they would give everyone affected by -any- node changes respecs. If you are a life templar who traveled the long road to IR, this is a real kick in the balls. There are now a lot of better ways you could have spent those points, and it would take someone like me weeks to grind up the regrets to spec out. It's like a forced reroll, and I think that is a bit problematic. Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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What if IR just negated the Dexterity bonus by 50% instead of completely removing the bonus?
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" what would possess a templar travel to IR? Too much of anything is bad, but too much Path of Exile is barely enough.
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" It dosent win out unless you get nothing but HP and ES nodes... lifeleech will be alot worse since its base of your max ES or HP (not both at same time) unless your vaal pact but you cant go vaal pact as you cant use life pots/regen + there are alot other problems with it. IGN: eLdiLdoRadO Last edited by takeme#3386 on Jul 15, 2013, 8:33:12 PM
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gief patch pls?? :(
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My biggest problem with this game is still the desync issues.
"Im just Path of Exile-ing my way through college." -Me
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Still don't understand why IR is nerfed. Not mad or anything but melee is underpowered enough as it is. The game is completely dominated by ranged (CI) characters. I love the evasion buffs and the changes to the Ranger tree but as long as melee is underpowered and CI remains dominant all around over HP I don't understand why you would nerf IR. Doesn't make any sense at all to me. I've done some calculations and my char will lose out on 20/25% armour because of this nerf. And i'm already getting smashed around like a baws.
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" add me in game if you want proof "The Eye of Ra appears against you,
His force is powerful against you. She devours you, she punishes you In this her name 'Devouring Flame." -Anubis Hotep |
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i don't see a fix for the annoying friendslist join/offline/partyjoin/partyleave msgs that are ontop of the item box.
@BatmanVoll
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"Correct. Enfeeble reduces the monster's damage, not yours. it will have no effect on your own damage being reflected back to you. "The reflected damage is coming from you, if tempest shield were to do anything, it'd be hurting you since you blocked your own damage. It does not do this (or anything else for reflected damage). "Yes, they were. Spell Dodge and Ondar's Guile were not, along with a few other conditional modifiers to defences (there's a unique that gives bonus armour against projectiles, I believe). "Of course it says that. I'm baffled that anyone would think it might not. This is a new property of the keystone, in addition to it converting evasion rating to armour, it negates the increased evasion bonus from dex. "Yes, among other things. "A tenth of a second, currently. It may be adapted based on feedback as to how well that works under the latency conditions you guys experience. "Correct. When damage was reflected to you, it was entirely outside the regular damge processing functions, and thus was unaffected by any modifiers to the damage you take, such as being shocked, Arctic Armour, or that unique that means you take 25% of physical damage as chaos. |