[2.4] How to smash Heads. Extremely detailed guide about the Facebreaker gloves and builds!

I try to avoid doing that in my first post because it is very debateable. What i use can be seen in my gear in "My Facebreaker Build ".

Here it is in text form:

Cyclone + Increased Area of Effect + Concentrated Effect + Blood Magic + Faster Attacks + Melee Physical damage

Reduced Mana + Determination + Hatred + Herald of Ash

Cast When Damage Taken (lvl 1) + Temporal Chains (lvl 5) + Enduring Cry (lvl 5)

Riposte + Culling Strike (i'd probably prefer to use added fire damage instead if possible) + Melee Physical Damage + Endurance charge on Stun

Reckoning + Life Gain on Hit + Melee Physical Damage + Endurance charge on Stun

in Saffel's Frame shield on swap :

Cast When Damage Taken (lvl 1) + Enfeeble (lvl 5) + Enduring Cry (lvl 5)
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Thanks a lot! Another queston - does Carcass Jack really matter for Cyclone based Facebreaker? I have 3ex and can't decide which is better - to buy a 5l Carcass jack or better Facebreaker gloves (I have a new ones with only 744% phys. dmg). Is 12% increased Area of Effect noticable? I have this chest atm
Spoiler


Carcass jack makes a difference indeed. The extra radius is noticeable indeed, it also increases your DPS , gives nice amounts of life and some resists. And the other thing is that because it is an ev/es chest its easy to get the desired colors ( unlike a pure armour chest )
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Hey guys. I've heard here and there that some people are claiming that counterattacks are no good and that they suck ... so i've decided to make a video of a precinct map ( level 76 ) cleared entirely by counterattacks.
In the video i'm using:
Riposte + Culling strike + Endurance charge on stun + Melee Physical Damage
Reckoning + Endurance charge on stun + Melee Physical Damage + Life Gain on Hit

Map mods:
elemental weakness curse
18% elemental reflect
27% Movement speed , 32% attack speed, 34% cast speed
26% increased damage
Monsters poison on hit

https://www.youtube.com/watch?v=lbY0wmvydpU&feature=youtu.be

I hope you like it! :)
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Last edited by KorgothBG#4084 on Jan 4, 2015, 6:53:36 AM
Quite impressive! How much block chance did you have on that video?
The same as in the screenshots in the guide - 54% chance to block , 53% chance to block spells when i swap with saffell's frame , and they are capped when i use the Rumi granite flask
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Using increased duration on dominating blow makes any sense at all?
Last edited by zgryzolec#5833 on Jan 4, 2015, 4:38:23 PM
If you want your minions to be around longer - yes.
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
if you use that skill you might as well get rid of the amplify cluster and use the skill effect duration nodes along the path. wont be much respeccing, maybe half a dozen points.
Thx for both replies, but still - is it worth it?
I played Infernal Blow so far, so Dominating Blow is a bit new to me.
How long will the minions live without any additional skills or with those changes mentioned?
And the most important question - will it be worth it for maps?

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