[2.4] How to smash Heads. Extremely detailed guide about the Facebreaker gloves and builds!
I try to avoid doing that in my first post because it is very debateable. What i use can be seen in my gear in "My Facebreaker Build ".
Here it is in text form: Cyclone + Increased Area of Effect + Concentrated Effect + Blood Magic + Faster Attacks + Melee Physical damage Reduced Mana + Determination + Hatred + Herald of Ash Cast When Damage Taken (lvl 1) + Temporal Chains (lvl 5) + Enduring Cry (lvl 5) Riposte + Culling Strike (i'd probably prefer to use added fire damage instead if possible) + Melee Physical Damage + Endurance charge on Stun Reckoning + Life Gain on Hit + Melee Physical Damage + Endurance charge on Stun in Saffel's Frame shield on swap : Cast When Damage Taken (lvl 1) + Enfeeble (lvl 5) + Enduring Cry (lvl 5) "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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Thanks a lot! Another queston - does Carcass Jack really matter for Cyclone based Facebreaker? I have 3ex and can't decide which is better - to buy a 5l Carcass jack or better Facebreaker gloves (I have a new ones with only 744% phys. dmg). Is 12% increased Area of Effect noticable? I have this chest atm
Spoiler
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Carcass jack makes a difference indeed. The extra radius is noticeable indeed, it also increases your DPS , gives nice amounts of life and some resists. And the other thing is that because it is an ev/es chest its easy to get the desired colors ( unlike a pure armour chest )
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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Hey guys. I've heard here and there that some people are claiming that counterattacks are no good and that they suck ... so i've decided to make a video of a precinct map ( level 76 ) cleared entirely by counterattacks.
In the video i'm using: Riposte + Culling strike + Endurance charge on stun + Melee Physical Damage Reckoning + Endurance charge on stun + Melee Physical Damage + Life Gain on Hit Map mods: elemental weakness curse 18% elemental reflect 27% Movement speed , 32% attack speed, 34% cast speed 26% increased damage Monsters poison on hit https://www.youtube.com/watch?v=lbY0wmvydpU&feature=youtu.be I hope you like it! :) "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!" Last edited by KorgothBG on Jan 4, 2015, 6:53:36 AM
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Quite impressive! How much block chance did you have on that video?
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The same as in the screenshots in the guide - 54% chance to block , 53% chance to block spells when i swap with saffell's frame , and they are capped when i use the Rumi granite flask
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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Using increased duration on dominating blow makes any sense at all?
Last edited by zgryzolec on Jan 4, 2015, 4:38:23 PM
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If you want your minions to be around longer - yes.
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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if you use that skill you might as well get rid of the amplify cluster and use the skill effect duration nodes along the path. wont be much respeccing, maybe half a dozen points.
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Thx for both replies, but still - is it worth it?
I played Infernal Blow so far, so Dominating Blow is a bit new to me. How long will the minions live without any additional skills or with those changes mentioned? And the most important question - will it be worth it for maps? |