Version 0.9.11g
- Added 13 new Unique items, including four designed by our diamond supporters. Note that the "Extra Gore" mod used on two of them does not have the final visual effect yet.
- Stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare.
- The drop rates of Unique items are no longer proportional to their item type. A common Unique ring is now as likely to drop as a common Unique weapon.
- Added a coloured border around the hovers of Map items when they're on the ground so that the are easier to notice.
- Fixed a bug where Elemental Proliferation would not work with Freeze Mine.
- The Arrow Dodging keystone passive now works against many monsters it should have worked against before.
- Fixed a problem where players would get the Phase Acrobatics keystone passive bonus early (when they allocated the Acrobatics keystone passive).
- Fixed a bug where the Strand map would always fail to generate with the Increased size mod (the map item itself wasn't consumed).
- Prevented Phase Run from being used on a Totem.
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Posted byChrison Aug 8, 2012, 8:15:29 PMGrinding Gear Games
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Strand map gave us problems too because it had an area mod, I reported it and they said they fixed it though =P.
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Posted byMetronomy#6891on Aug 8, 2012, 8:17:38 PMAlpha Member
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OHO 'extra gore'... I think know whose unique has gone in...
Also, arrow dodging 'fix'! Yay!
...and technically a 'nerfing' fix to A/PA. Well, it can't all be good, I guess.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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Posted byForeverhappychan#4626on Aug 8, 2012, 8:19:56 PMAlpha Member
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"Stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare."
Does this mean we're going to see even MORE of holy chainmail? As it is, it already seems to be the most common unique item in the game, for some reason.
It's literally like "Aw yeah! I got a uniqu-- wait.." everytime you see it.
Last edited by Aezurr#7221 on Aug 8, 2012, 8:24:03 PM
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Posted byAezurr#7221on Aug 8, 2012, 8:20:33 PM
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This patch makes me very happy indeed!
Keep up the great work, guys.
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Posted byglockenrock#3942on Aug 8, 2012, 8:22:17 PM
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"Extra Gore" i wanna see it ! :D
ign: Bikvin
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Posted bytriada13#3040on Aug 8, 2012, 8:23:30 PM
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Thank god you stopped totems from using phase run; that was getting out of hand.
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Posted byWxsOnline#6683on Aug 8, 2012, 8:27:21 PM
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nice
keep it up
Live Stream: https://www.twitch.tv/menthur
Twitter: https://twitter.com/CMenthur
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Posted byexorzist#2945on Aug 8, 2012, 8:28:30 PM
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"
Aezurr wrote:
"Stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare."
Does this mean we're going to see even MORE of holy chainmail? As it is, it already seems to be the most common unique item in the game, for some reason.
It's literally like "Aw yeah! I got a uniqu-- wait.." everytime you see it.
That armour is now as likely to drop as any other common unique. We fixed the behaviour that made it drop so much more frequently.
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Posted byChrison Aug 8, 2012, 8:28:33 PMGrinding Gear Games
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"
Chris wrote:
Version 0.9.11g
- Prevented Phase Run from being used on a Totem.
Is this just temporary until you fix it crashing? ;)
Check out my stream!- twitch.tv/Pax0 (I mostly play PoE and Dota 2.)
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Posted byPax0#6482on Aug 8, 2012, 8:28:52 PM
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