0.11.1 Patch Notes

where is:

-> Fixed a bug where the banners in the friend list didn't show the correct league

?!?!?

"
Chris wrote:
Fixed a bug where Knockback could force a monster into an inaccessible area.


good that u fixed it BEFORE the start of the new race season...

Spoiler
...although this bug is known since cb :/
from 0.10.0 patch notes: "Fixed a bug where you could add Piety to your friends list." xD
"
elitedesolator wrote:

Would this also affect the relevant passive tree nodes and gems like Melee Physical Damage?


AFAIC the nodes/mods that read "X% Increased Melee Phyiscal Damage" already boost on-weapon and off-weapon damage.
When you compare it to "x% Increased Physical Damage with Weapons/Swords/Bows" etc. it could make sense that the latter should only boost the on-weapon part.
This was however not implemented in this fashion for the "X% Increased Elemental Damage" and "X% Increased Elemental Damage with Weapons" where both boosts both on-weapon and off-weapon dmg.

TL;DR:
From 0.11.1
"x% Increased [Damage Type] with [Method]" should be interpreted as
"x% Increased [Damage Type] from any source if the damage is dealt by [Method]"
[Method] could here be Spells, Weapons, Attacks, a specific weapon type, etc.
[Standard league - UTC +2]
I must commend GGG on finally making it possible to evade shield charge. I hope it is also possible to evade rhoa charge, that will finally make my evasion chars desync safe in rhoa and charger areas!
Keep up the good work GGG! When will you make a custom 3D art for kaoms heart? I feel like one of the most wanted items should have a better art.
IGN = DeizeCoC, DeizeCi, DeizeNUTS
"future expansion" confirmed! :D

Lol! I wish... ;)
Wow. Shieldcharge+Multistrike+Meleesplash+Fasterattacks= SMITTERRR!!!
D3 treasure goblins's escape portal is an entrance to Wraeclast
Ok...im obviously not understanding the changes that are comming to the Melee Physical damage, so ill ask this in a simple way.

Im a facebreaker build Mara, and I intend to make a 2hander build when the new race starts, can someone explain to me in simpler terms what this patch does to said builds?...please?
With regards to this quote from an earlier announcement and today's patch note:

"
They do work in town, but don't leave the semi-permanent black footprints behind you like they do in wilderness areas.


What does semi-permanent mean? Is it time? Is it quantity of footprints?

Thanks
Morgal
Im not getting it... lets take spark as example. damageeff. was 50%. Thats means that only 50% off the dmg applies. So if its not workin on itself anymore 100% will get applied. Meaning sparks dmg will double, which will result in making the game the cheese cake factory. Hope its not workin like that :P
ign: BETTERGOTMAHONEY
I hope you guys are aware of the giant impact the phys dmg calculation changes with phys dmg on items (rings,amus etc.) will have in low level pvp. If i understand the patch notes correctly this will complete ruin low level pvp balance. I really hope im wrong about that, i will talk about that again tomorrow after i tested it...
=Licht ist Leben=

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