0.11.0 Patch Notes

Not sure if this has been covered but in new leagues, will the hostile exiles be in all difficulties or just merciless?
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heyyous wrote:


Still waiting for situational/utility skills btw.
I don't understand why you would balance a game around spamming one skill rather then giving us tools to use to make the fights funner/ more fair.


This is a big deal to me. Even in a game like WoW you'll have 5-10 skills that you use in combat, where this game you have maybe 3. I really wish they would add cooldowns to abilities and weaken the ones that don't have cooldowns to use as filler.

Using one skill constantly is really boring.
Last edited by Rowsol#3517 on Jun 5, 2013, 12:44:05 PM
Im trying to figure out where this melee buff is coming into effect? my hp is lower and so is mobs dmg so my armor helps a little more i see that, but the hardest fights in the game and the hardest things to tank are all elemental damage, when it comes to that, my hp is lower and so is monster damage, but my max resists are also lower meaning ill be taking more damage from this stuff post patch...endurance charges nerfed, resists nerfed, max resists nerfed and my life is nerfed and mob dmg is nerfed.... how is this a buff?
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Rowsol wrote:
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heyyous wrote:


Still waiting for situational/utility skills btw.
I don't understand why you would balance a game around spamming one skill rather then giving us tools to use to make the fights funner/ more fair.


This is a big deal to me. Even in a game like WoW you'll have 5-10 skills that you use in combat, where this game you have maybe 3. I really wish they would add cooldowns to abilities and weaken the ones that don't have cooldowns to use as filler.

Using one skill constantly is really boring.


Then don't use one skill. Make your own fun.
Last edited by Endrju82#2201 on Jun 5, 2013, 1:08:20 PM
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Rowsol wrote:
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heyyous wrote:


Still waiting for situational/utility skills btw.
I don't understand why you would balance a game around spamming one skill rather then giving us tools to use to make the fights funner/ more fair.


This is a big deal to me. Even in a game like WoW you'll have 5-10 skills that you use in combat, where this game you have maybe 3. I really wish they would add cooldowns to abilities and weaken the ones that don't have cooldowns to use as filler.

Using one skill constantly is really boring.


oh please no cooldowns.
maybe some skills with cooldowns but the beauty of HacknSlay is spamming your skills.
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KenshiD wrote:
oh please no cooldowns.
maybe some skills with cooldowns but the beauty of HacknSlay is spamming your skills.



Bump
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Berskerker wrote:
Im trying to figure out where this melee buff is coming into effect? my hp is lower and so is mobs dmg so my armor helps a little more i see that, but the hardest fights in the game and the hardest things to tank are all elemental damage, when it comes to that, my hp is lower and so is monster damage, but my max resists are also lower meaning ill be taking more damage from this stuff post patch...endurance charges nerfed, resists nerfed, max resists nerfed and my life is nerfed and mob dmg is nerfed.... how is this a buff?

all the general melee dmg nodes are getting a buff, first oak quest is getting a buff, dmgbelt is getting buffed and some other specific phys itemclass nodes are also getting a buff.
PoE Wiki page: http://pathofexile.gamepedia.com/Path_of_Exile_Wiki
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Rowsol wrote:
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heyyous wrote:


Still waiting for situational/utility skills btw.
I don't understand why you would balance a game around spamming one skill rather then giving us tools to use to make the fights funner/ more fair.


This is a big deal to me. Even in a game like WoW you'll have 5-10 skills that you use in combat, where this game you have maybe 3. I really wish they would add cooldowns to abilities and weaken the ones that don't have cooldowns to use as filler.

Using one skill constantly is really boring.



This isn't WoW.
The main problem with the game is ONE chat channel for all item trading with no player shops or ways for people to make deals on game.

You need to fix that most of all.
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bjarky wrote:
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Berskerker wrote:
Im trying to figure out where this melee buff is coming into effect? my hp is lower and so is mobs dmg so my armor helps a little more i see that, but the hardest fights in the game and the hardest things to tank are all elemental damage, when it comes to that, my hp is lower and so is monster damage, but my max resists are also lower meaning ill be taking more damage from this stuff post patch...endurance charges nerfed, resists nerfed, max resists nerfed and my life is nerfed and mob dmg is nerfed.... how is this a buff?

all the general melee dmg nodes are getting a buff, first oak quest is getting a buff, dmgbelt is getting buffed and some other specific phys itemclass nodes are also getting a buff.


the melee dmg nodes are all well and good, but when they talked about melee needing a buff they said it was because they couldnt survive as well as ranged classes because they had to be up in the mobs faces, which made it seem like they were trying to buff our survivability to some degree as well, which i feel like theyve done the opposite for the most part

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