0.11.0 Patch Notes

Wont these changes affect Eldrich battery mana? Inner force and ES nodes nerf? Don't know if anyone posted that in the last 10 pages but hopefully someone looks into it before patch.
ign slashzilla
"Buy when there is blood on the streets, even if the blood is your own."
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"
Atlas305 wrote:
Wont these changes affect Eldrich battery mana? Inner force and ES nodes nerf? Don't know if anyone posted that in the last 10 pages but hopefully someone looks into it before patch.


They buffed clarity for this reason. Don't know by how much though.
I don't think the devs will read page 88 of comments, but here goes.

I'm disappointed by this patch. But I do have hope you guys will listen to feedback and it will be improved. Thank you for a great, free game! :)

What I like:

-Life nodes won't be so important. Gives me more freedom to have a build I want, rather than the build I *have to have* to survive. (I like being unique!)

-Acrobatics boost might make an evasion build feasible again.

***But the way Evasion currently works, where the amount of evades you can do in a row being *capped*, means it shouldn't remove any energy shield at all! Half of armor yes, but not ES! Remove the cap on evasion or give ES 100% i'd suggest.)

What makes me sad:

-Chaos Inoculation builds look to be finally 100% screwed.

-They were already hurt by the new amount of points you need to put in them for ES passive Infused shield. Why not remove those 3x ES points in front of it and make it so 1 point gives 64% more energy shield?

-You really deserve it for 1 point, I mean, you have 1 health! It's already bad enough that anyone but a Witch or a Shadow sacrifice massive points just to hopscotch over to IC.

-Granite flasks were essential to the build, the first nerf made CI builds extremely challenging, this 2nd nerf is real bad.

-ES nerfing is bad.

-I had the idea for a Frenzy/Bow/Cold Damage/Blood Rage/IC /Arrow Dodging/ES and evasion build.
I'd roll a Ranger or a Witch, since I just can't stand playing a male character as a woman.
That build was a stretch, a Hard Mode build for sure in 10.0, but now it looks impossible.

New patches that make builds look impossible just make me sad. :(


***My Suggestions for Future Patch***

-Make a male/female model of each class to choose from on creation.

-Add a Log Out to Character Selection screen button to the ESC options.

-Move Vaal Pact from where it is. Doesn't make sense that Ghost Reaver / Vaal Pact / CI are so far away from each other since you probably need them all for a CI build.

*Or make there be some way to cross the center of the Skill Tree easily rather than hit the millions of useless Stat buttons encircling it.
Last edited by Czarevna#5621 on Jun 4, 2013, 7:13:13 PM
"
evovolvo wrote:
"
Atlas305 wrote:
Wont these changes affect Eldrich battery mana? Inner force and ES nodes nerf? Don't know if anyone posted that in the last 10 pages but hopefully someone looks into it before patch.


They buffed clarity for this reason. Don't know by how much though.

I assume clarity was only buffed to match the same number that was possible before the Inner Force nerf. But we will have to see.
As a melee player, I say thanks!

=====

I missed this on my first read,

"...added some experimental code that triggers a local position resync if you are stunned while desynced by more than around 2 metres. The goal of this change is to catch the situations where you are pinned by monsters on the server without being able to see them on the client. This is a low-impact change that should prevent some avoidable character deaths.

Awesome.
~ Please separate the PoE1 and PoE2 forums.
"
Czarevna wrote:
I don't think the devs will read page 88 of comments, but here goes.

What makes me sad:

-Chaos Inoculation builds look to be finally 100% screwed.

-They were already hurt by the new amount of points you need to put in them for ES passive Infused shield. Why not remove those 3x ES points in front of it and make it so 1 point gives 64% more energy shield?

-You really deserve it for 1 point, I mean, you have 1 health! It's already bad enough that anyone but a Witch or a Shadow sacrifice massive points just to hopscotch over to IC.

-Granite flasks were essential to the build, the first nerf made CI builds extremely challenging, this 2nd nerf is real bad.

-ES nerfing is bad.

-I had the idea for a Frenzy/Bow/Cold Damage/Blood Rage/IC /Arrow Dodging/ES and evasion build.
I'd roll a Ranger or a Witch, since I just can't stand playing a male character as a woman.
That build was a stretch, a Hard Mode build for sure in 10.0, but now it looks impossible.

New patches that make builds look impossible just make me sad. :(


***My Suggestions for Future Patch***

-Make a male/female model of each class to choose from on creation.

-Add a Log Out to Character Selection screen button to the ESC options.

-Move Vaal Pact from where it is. Doesn't make sense that Ghost Reaver / Vaal Pact / CI are so far away from each other since you probably need them all for a CI build.

*Or make there be some way to cross the center of the Skill Tree easily rather than hit the millions of useless Stat buttons encircling it.


Several of your suggestions have already been answered in the suggestions section and they are easy to find.

Yes they nerfed ES,Life,Granite but they nerfed monster damage more so it evens out and some skills are supposed to be hard to reach for certain "classes"
Abyssus Crit Cleave - http://www.pathofexile.com/forum/view-thread/381106
grad to see that this game isn't dead yet .
R.I.P 4.B.
"
Imml wrote:
Several of your suggestions have already been answered in the suggestions section and they are easy to find.

Yes they nerfed ES,Life,Granite but they nerfed monster damage more so it evens out and some skills are supposed to be hard to reach for certain "classes"


Did they actually say that the nerf to damage is bigger than the nerf to life? Link pls.
Anyone know if Shadows will get some armor nodes near their starting position? Sorry if it's been answered before.
Last edited by TheDudeOfGaming#2658 on Jun 4, 2013, 8:07:05 PM
so i dont get it. cruel oak now gives 18% physical damage. If I took that damage earlier will it automatically be increased from 12 to 18? or will only new characters be able to benefit from the 18% rather than the 12%?
since 2013'

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