0.5.0b Hotfix 8

0.5.0b Hotfix 8


  • Fixed certain quest maps, such as the initial Hive Colony, not allowed players to retry if failed on the first attempt.
  • Fixed a bug where animated UI elements could appear stretched and out of place when playing on ultra-wide aspect ratios.
  • Fixed a client crash related to Hollow Form.
  • Fixed a bug where valid passive nodes could not be allocated when playing with a controller.
  • Fixed a bug where the available passive points shown is incorrect.
  • Fixed a crash that could occur when viewing the Public Parties panel with a controller UI.
  • Fixed a one more client crash that could occur while whispering another player while using a controller.

You will need to restart your client to receive the client-side changes in this hotfix.
Last bumped on Jun 2, 2026, 12:23:49 PM
Please fix the issue with Dark Domain on the quest line being lvl79 monsters instead of the tier level of the waystone input.....We shouldnt be fighting in a t15 level dark domain when we just started endgame :)

P.S - Maybe make it so dying once in Dark Domain (or similar cases) does not make it disabled for reentering
The 'Abyss' bug still exists. After the first image of the third Eastern mission route challenges the death of the boss, the map no longer generates an abyss.
Good job fixing these huge issues in the last patches. Now the end game starts to make fun.
[Removed by Support]
The 'Abyss' bug still exists. After the first image of the third Eastern mission route challenges the death of the boss, the map no longer generates an abyss.
“深渊”BUG依旧存在,第三条东部任务线路第一张图挑战boss死亡之后,地图不再生成深渊。
Fix headhunter temporal bubble modifier
Had an annoying bug in temple, while clearing a room, enemies from the near room managed to enter with the door closed, so I wasn't able to clear the room I started because these enemies from the other room where in and I couldn't damage them :(
Hollow focus works in bossfights again? or still bugged?
I still craashing on Hollow Form
Please fix the lootfilter sound! It is important to many playerrs that it is seperated from in-game sound effects (due to performance). The game just isnt the same without the tinks...

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