0.5.0b Patch Notes
" Same thing, Goblin Troupe just disappeared PLEASE SEND HELP CANNOT PLAY WITHOUT THEM |
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Game consistently crashing after patch 0.5b - Not sure what is causing it, have checked everything and other more intensive games running fine.
Only one in my group playing Martial artist and seems that it's only happening to me? Not sure what is causing it |
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stuck in Halani Gates and after a few seconds my game shuts down. I tried Vulcan, deleted cache, updated software, re installed and leveld a 2. Druid and i get the same crash at the same place with the 2. character too since 15 hours (:
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After the patch, the game does not work. I am stuck in an infinite loading screen with spinning gears.
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Anyone know a fix to the game crashing when entering ngakanu it keeps happening |
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Sucks you fixed the movespeed while channelling bug. The concept behind having so much loss of speed to channel a skill is gross. Whoever invents or conceptualizes things in your game like this is terrible at establishing suspension of disbelief or plausible deniability. If you really believe the opposite then we are at a disconnect in what it means to role play power. When I visualize myself as one of your characters it never feels like anything I would want to be. Lame duck with loads of contrivance for what amounts to a flat experience no matter what build you play. There isn't a single instance where characters feels mean or intimidating. Everything is too restricted.
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How do I enable Atlas Passive on PS5? If this is a bug, please fix it.
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how about focussing on actual game breaking stuff which deletes progress?
unexpected error (no information given) resets any progress from Campaign to Maps later |
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Please revert the changes to the movement speed while channeling interaction.
Since Season 0.1, I’ve played a Deadeye build centered around Bonestorm as an all-purpose skill. With the right setup, it offered smooth map clearing, and by swapping out a single support gem, it could handle bosses effectively as well. It was never a meta build, nor did it clear content at an unreasonable speed compared to more conventional builds. It was simply a fun and reliable build that I enjoyed playing. In fact, it became my traditional league starter because it consistently performed well without being overpowered. Unfortunately, this change has effectively killed the build. Bonestorm now feels extremely clunky to use unless I make significant sacrifices elsewhere, such as investing heavily into Ascendancy choices or additional mobility options. Doing so would come at the cost of damage and undermine what made the build viable in the first place. If reverting the change is not an option, I would ask that you reconsider the movement penalty specifically for Bonestorm. The skill is neither overpowered nor widely used, and allowing players to move at normal speed while channeling would go a long way toward preserving its playability. |
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