0.5.0b Patch Notes

Last season, Djinn weapon swapping was already bugged, but there was at least a workaround.

For anyone unfamiliar with the issue:

If you assigned a weapon set through the Djinn aura/persistent buff in the Skills panel, the entire Djinn aura would become tied to that weapon set. This caused Djinn command skills to go on cooldown whenever you swapped weapons.

The workaround was to:

Leave the Djinn aura active on both weapon sets.
Right-click the individual Djinn command in the skill bar at the bottom of the screen.
Assign the weapon set there instead of in the Skills panel.

This allowed weapon swapping to work properly for many Djinn builds.

Example:

Weapon Set 1 = normal spellcasting setup.
Weapon Set 2 = Djinn command setup.
Navira's Fracturing assigned to Weapon Set 2.
While playing on Weapon Set 1, pressing Navira's Fracturing would automatically swap to Weapon Set 2 and immediately cast the skill.

This worked last season.

Now, since the current season, the workaround appears to be broken.

In my case:

Navira's Fracturing is assigned to Weapon Set 2.
I'm actively using Weapon Set 1.
Navira's Fracturing already appears to be on cooldown before I even swap.
When I try to use it, it no longer functions correctly as a weapon swap trigger.
The old skill-bar workaround no longer fixes the problem.

As a result, hybrid setups such as caster + Djinn command builds are effectively forced into a single weapon set, because the key mechanic that made weapon swapping usable no longer works.

For reference, this is the workaround that used to solve the issue last season:
https://old.reddit.com/r/PathOfExile2/comments/1pn5r6b/heres_how_to_fix_djinns_weapon_swap_issue/

Can anyone confirm that this is happening to them as well? Is this a known bug, or has GGG commented on it anywhere?
I just wonder when the ggg devs will learn to not code the way have with load screens in poe2, its sad when you get a load screen that lasts 1minute after dying and ressurrecting at a waypoint that was 5yards from where you died, i rather have the game load the entire zone once and take a few seconds longer on first load, then this bullshit.

Edit:

And no its not hardware issues, because i have no issues in other games that requires far better hardware.
Last edited by MindCapacity#0835 on May 30, 2026, 7:56:05 AM
It doesn't matter if it is PoE1 or PoE2 it is always the same - is something new added to the game, it isn't rendering. PoE1 adds new pinnacle bosses -> If I kill those bosses fast NONE of their skills is rendering. Same now - the new "Combine Runes" thingy - I was wondering why I couldn't run backwards anymore - turns out, the thingy is spawing IceWallCircles 2.0 which I simply can't see unless I wait a substantial amout of time until the skill is finally loaded. If I start juicing in Endgame usually not all mobs and skills are rendered if maps are really dense.

Yeah my hardware isn't up to date anymore - still I can play almost everything, even on low FPS, EVERTHING will be visible and rendered in other games.

I already did almost everything in the past to avoid this - Clean deinstall of Drivers and Shaders. Clean reinstall. Clean reinstall of the game. Vulkan, DirectX ... it's always the same: New shit takes a lot of time to be rendered. Even on a NVME. And I'm so done with PoE performance by now.

Starting the game - Red Grinding Gear Screen for 10sec,
Character Selection - Red Grinding Gear Screen for 5sec,
Loading Character - Red Grinding Gear Screen for 10sec,
Loading Clearfell - Red Grinding Gear Screen for 30sec,
Loading Next new Zone - Red Grinding Gear Screen for 5 - 15sec,
and after all those "loading screens" harmful skills aren't even rendering.

This is not fun anymore and annoying af.
Please fix lootfilter sounds...
cosmetics from the last leauge when? :D
-Fixed multiple instances in which Killing Palm and Staggering Palm's additional dashes would fail to hit their target.
Siphon strike has the same issue. Fix it as well, please
"Fixed a bug that could cause the movement speed penalty for using a skill to not apply when quickly tapping a channelled skill."

So no compensatory MS boost? Martial Artist feels TERRIBLE to play now - literally dead in the water, fun detected.

And this is a bug that has gone unfixed for 18 months, but as soon as a build is released with it, it gets nerfed? Like come on, its so obvious at this point.

Btw, still can't hear items dropping - you know, a bug that is actually negative?
can we nerf twister. kind of stupid how it works and how its the best at everything.
Thanks for the bug fixes.
I would say the bug regarding channeling movement speed is going to make whirling assault feel worse in a way, but it's not like it's bad if you was stood still even. It feels very overpowered (in a fun way) but it does make you feel a bit glass cannon when levelling due to no block, not really wanting to take armour so you can use the glove ascendancy with Northpaw.
This means until you get to the point you have 67% or more evasion and enough energy shield + runic ward to make it feel like you can take a few hits (or survive a heavy hit) then dying is gonna be on the cards. I can live with that as I don't play hardcore mode.

What I would like to point out however is although it is a bug, the movement speed nerfs on channeling skills isn't fun. I get it's thematically something that makes sense, but you really need to be moving around in this game as it's slow enough already.

All that being said, we adapt, we evolve and life goes on. Thank you again for the bug fixes.
fix loot filter sounds pls, too low dopamine

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