Ready to meaningful combat guys?

"
TicoCh#7841 wrote:
"
"
TicoCh#7841 wrote:


Did you read the latest patch notes where "All crafted modifiers are now guaranteed, but items can only have 1 crafted modifier at a time. Desecrated modifiers no longer count as crafted modifiers, but items are limited to 1 Desecrated modifier." (in May 25th patch notes)
This means: you can only essence/alloy(new mechanics)/distill(new mechanics) an item ONCE (not once for each, but all those 3 categories add up can only be applied once).Here is a video on why this is a huge nerf: https://www.youtube.com/watch?v=fFoq2VF1eJ8


I not completely read it. I looked over it, but thanks for pointing this out for me.

But to be honest, even if I know how to craft I never really got into it, except of essence crafting, which is bad in that case.
But even in campaign standard I wouldn't craft, as much as the majority wouldn't. Cause there were no possibilities to.

Therefore it has no real effect on campaign or act leveling. Which was the point of OP.

Crafting a weapon with 400 dps will still be most likely the same, getting a blue item with good affixes and use an essence on it, or having a rare weapon with 2 good prefixes and 1 bad one and hoping to hit it with the right essence, the way it always has been?

Just that we cannot essence spam suffixes anymore?

So the endgame availability of weapons will be more problematic, but....

"
Now, to craft a weapon with over 400 dps, you'll have to pray to the gods of RNG.


Is as easy as it always have been, get a magic base with the right affixes. 2 mods are already enough to make a 400 dps two hand mace, getting but a third modifier would directly make this a 650 - 700 dps weapon.

And there are not even the sockets involved.

For 1 hand weapons its 3 affixes.

And in these examples I am not working with T1, rather T3 to T5 modifiers + 1 essence.


So again, thanks for pointing out the nerfs about crafting, even if the actual posts complains were something different, it will be more difficult to craft in the higher endgame some actually good stuff. Which many couldn't even access to begin with.

We will see how it will work out and if there will be other ways, since we got the genesis tree to print jewellery and rune crafting system to prolly craft even more crazy items.


The quick anwser is, for someone playing martial weapon, they are expecting a 30-50% nerf of dmg if they went with essence crafting. If you never tried essence crafting it is understandable how you dont see this as huge nerf. Instead of explaining this in detail, I would really suggest you go to that youtube link i pasted which fubgun explained how this works. And to be honest I think he is way more experienced than you and me in terms of interpreting the effect of balance changes.So please watch and understand what has been changed and how this affect the weapon accessibility: https://www.youtube.com/watch?v=fFoq2VF1eJ8



Please read again and do it properly. I did essence crafting, but it has not the effect you want it to have, since essence crafting was not available on league start for the majority of players. It was not part of the campaign at all.

People at best used 1 essence at that point. Which makes hte 30-50% nerf relevant for endgame, not the campaign.


"
I would really suggest you go to that youtube link i pasted which fubgun explained how this works.


I went to it and watched it closely, please now learn to read and read properly what I write to you!

Nothing of that is important or has greater effects on the CAMPAIGN!
This is the point of OP! And this is the point I am arguing on!


"
I think he is way more experienced than you and me in terms of interpreting the effect of balance changes.


Which has nothing to do with your inability to understand what the post was about and what we discuss here. You want to move the post of what was discussed to a point were it means something different. Which you should make a new forum post about, but which has nothing to do with the topic.

And if you keep ignoring what I say, there is no reasoning to talk to you about it anymore. Hopefully you get that :D

Stay safe!
"
the average person can find an item on the ground and use it for eternity before they paid someone a ridiculous amount of divines for an essence crafted item.

Personally if it upsets fubgun its a good change to me.


THIS is just another ridiculed statement. The average person will most likely rather quit as doing what you think is enjoyment,... Torture. Not anyone is on that boat with you and enjoys torturing themselves for eternity just to get a usable weapon they can stick to for the rest of tier 1 maps you take prolly 2 months for, the way you argue about it.
"
After nerfing some classes, removing the recombinator, and nerfing crafting, you guys, true fans of 0.1, will finally get meaningful combat! Now, to craft a weapon with over 400 dps, you'll have to pray to the gods of RNG. Completing acts will be incredibly interesting! And most importantly, SLOW! That's what YOU wanted, right?


There's a part of me that wish that you were right

But then i remember how you're going to spawn 5~6 bosses in ritual in 0.5

RIP meaningful combat 2026, and welcome gigantic white mobs

Report Forum Post

Report Account:

Report Type

Additional Info