Dexterity could give stamina.

You're right i derped that pretty good.

I played an amazon that used the accuracy weapon ascendancy point and it was pretty strong with most of these nodes(i dont remember if they were all in the game when i played zon). Then a friend sent me a clip of what sctrade players were doing with lightning spear and i thought to myself. This game has become beyond stupid.

Thinking about it, i might just run back zon this league instead of wolf titan.
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Direfell#7544 wrote:
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Direfell#7544 wrote:
Imo, strengths bonus is the only significantly useful one.

Most builds 'solve' mana and Int stops mattering other than skill/gear requirements.
Accuracy only affects a fraction of playstyles, for the rest of them dex is a skill/gear requirement.
Extra life from strength is helpful to so many builds. Even as an EV/ES build all my spare attributes are dumped into strength.

It feels so lopsided that it would be simpler balancing to remove +life from strength


But why?
To have even less possibilities to get life on characters, which already struggle with life?
Or what do you want strength to give? Increased damage?

Would be the same problem.

Strength is also completely useless for pure ES builds.

Or is that a other topic to justify life on skill tree?


Yes, you're right. I love for people to struggle. /s

I'd love for all attributes to have seemingly competitive benefits but I can't think of anything to compete with +life. I want more life for my own selfish reasons, but "what should dexterity give?" has been a topic for a decade now and its mostly because "well strength has use because of life, so we must give dexterity something... but what..."

*also being fairly hyperbolic, dont expect ggg to actually remove life from strength


Sorry, but we are still in EA state. Many uniques and items still missing and for me that was never really a topic to begin with, cause I never recommend new players to purely stack dex on any character, even if they can scale damage with it.

I bet we will see dex stacking in some sort the same as we already have skills which advertise int stacking requirements or the same as we saw in 0.5, that we will have some sort of strength stacking.

So if they would implement the unique shoes from PoE 1 "Garukhans Flight" there would be no reasoning to discuss this further. Since there are many benefits of why to stack dexterity already, besides attack speed and accuracy rating which can relate to more damage.

Also I don't really see a requirement for rangers to stack more life, since they can fairly easy reach similar amounts as warriors or strength related classes.

AND them being just faster in many cases. They got other benefits.


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I love for people to struggle.


I for myself would love to see GGG removing evasion rating entirely and making evasion just a rollable stat like deflection.

Also making the issue of "armour weight" more important, to give people more ways to play around with armour types and base tiers.

But to make them not zoom through areas just cause speed and evasion allows them to ignore most hits, they would need to play more tactical if the damage doesn't work out.

But I also would heavily nerf ES further and CI, making it not give Chaos immunity but only a higher max resistancte to it and maybe also granting it immunity to poison and bleed since chaos damage anyway unable to bypass ES.
Last edited by InvisiblePosture#7553 on May 24, 2026, 10:47:08 AM

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