Dexterity could give stamina.

Strength: Life
Intelligence: Mana
Dexterity: Stamina

Nice coherence here. Everything would be something that relates to all builds.

Now we just need to define what a non-annoying stamina mechanic is. Definitely not that of D2 nor Souls-likes.

Stamina could relate to:
- Combos (combos generate stamina and give bonuses?)
- Movement (default sprinting slower, faster while you have stamina)
- Animation cancelling (something)
- Animation recovery (something)
- Weird rolling modification (something)


More ideas?
Last edited by Immoteph#2974 on May 24, 2026, 7:18:59 AM
Last bumped on May 24, 2026, 10:40:59 AM
It makes sense for dexterity to give accuracy.

I don't see the problem, or a reason to complicate things.
Imo, strengths bonus is the only significantly useful one.

Most builds 'solve' mana and Int stops mattering other than skill/gear requirements.
Accuracy only affects a fraction of playstyles, for the rest of them dex is a skill/gear requirement.
Extra life from strength is helpful to so many builds. Even as an EV/ES build all my spare attributes are dumped into strength.

It feels so lopsided that it would be simpler balancing to remove +life from strength
Please GGG, I need my sparkly crown MTX in PoE2.
Last edited by Direfell#7544 on May 24, 2026, 8:35:00 AM
"
Direfell#7544 wrote:
Imo, strengths bonus is the only significantly useful one.

Most builds 'solve' mana and Int stops mattering other than skill/gear requirements.
Accuracy only affects a fraction of playstyles, for the rest of them dex is a skill/gear requirement.
Extra life from strength is helpful to so many builds. Even as an EV/ES build all my spare attributes are dumped into strength.

It feels so lopsided that it would be simpler balancing to remove +life from strength


But why?
To have even less possibilities to get life on characters, which already struggle with life?
Or what do you want strength to give? Increased damage?

Would be the same problem.

Strength is also completely useless for pure ES builds.

Or is that a other topic to justify life on skill tree?
"
Direfell#7544 wrote:
Imo, strengths bonus is the only significantly useful one.

Most builds 'solve' mana and Int stops mattering other than skill/gear requirements.
Accuracy only affects a fraction of playstyles, for the rest of them dex is a skill/gear requirement.
Extra life from strength is helpful to so many builds. Even as an EV/ES build all my spare attributes are dumped into strength.

It feels so lopsided that it would be simpler balancing to remove +life from strength


I believe the attack speed and crit bonuses from dex/acc on the tree offset that a bit.

Dex:
falcon technique
the great boar
chakra of breathing
chakra of stability
Natural immunity
Falcon Dive
Pinpoint shot

Str:
Hefty unit
brute strength
nimble strength

Int:
The winter owl
finesse

(int used to have a node i think for damage but it was too op and was replaced with pure power which appears to just give power with no external requirement but provides no scaling.

I believe GGG understood this problem and fixed it before it was a problem.

"
"
Direfell#7544 wrote:
Imo, strengths bonus is the only significantly useful one.

Most builds 'solve' mana and Int stops mattering other than skill/gear requirements.
Accuracy only affects a fraction of playstyles, for the rest of them dex is a skill/gear requirement.
Extra life from strength is helpful to so many builds. Even as an EV/ES build all my spare attributes are dumped into strength.

It feels so lopsided that it would be simpler balancing to remove +life from strength


But why?
To have even less possibilities to get life on characters, which already struggle with life?
Or what do you want strength to give? Increased damage?

Would be the same problem.

Strength is also completely useless for pure ES builds.

Or is that a other topic to justify life on skill tree?


Yes, you're right. I love for people to struggle. /s

I'd love for all attributes to have seemingly competitive benefits but I can't think of anything to compete with +life. I want more life for my own selfish reasons, but "what should dexterity give?" has been a topic for a decade now and its mostly because "well strength has use because of life, so we must give dexterity something... but what..."

*also being fairly hyperbolic, dont expect ggg to actually remove life from strength
Please GGG, I need my sparkly crown MTX in PoE2.
Last edited by Direfell#7544 on May 24, 2026, 10:07:20 AM
The great boar:

1 life per 4 dexterity
1 to stun threshold per dexterity
5 to strength

if you had 250 dex on your ranger/monk build in .3 you pick this node and you get about 62.5 life.

Its half the value of getting strength point for point and you get other benefits too.
"


I believe GGG understood this problem and fixed it before it was a problem.



Very good point.
Those help level the comparison between them quite a bit.
Please GGG, I need my sparkly crown MTX in PoE2.
"


I believe GGG understood this problem and fixed it before it was a problem.



Very good point.
Those help level the comparison between them quite a bit.

"
Its half the value of getting strength point for point and you get other benefits too.


actually its 1/8th. its 2 life per 1 strength vs 1 life per 4 dex. 250 strength gives 500 life
Please GGG, I need my sparkly crown MTX in PoE2.
Last edited by Direfell#7544 on May 24, 2026, 10:28:36 AM
"
The great boar:

1 life per 4 dexterity
1 to stun threshold per dexterity
5 to strength

if you had 250 dex on your ranger/monk build in .3 you pick this node and you get about 62.5 life.

Its half the value of getting strength point for point and you get other benefits too.


Sry but I have to correct you in that. PoE 2 "1 Strength = 2 maximum life" It's not half, it's 1/8.

You are probably referring to "Every 2 strength grants an additional 1 maximum life." which is the calc on PoE 1.

But you can hover over strength in PoE 2 and it will tell you that it is 1 strength results into 2 max life.

Which makes the difference heavier, but still, even on PoE 1 standards, we never went full dex on any build except of dex stackers and even then we got partially strength and or intelligence, cause many skills required those stats.

In PoE 2 I get the feeling that GGG wants to get away from that, cause it is far harder to stack stats to begin with, especially since we can only have a little bit more as half the strength on each gear slot as in PoE 1.
Last edited by InvisiblePosture#7553 on May 24, 2026, 10:45:10 AM

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