Less then 5% will play Witchhunter in 0.5, why to nerf more and make 1%?

Wh was less then 5% in 0.4, that means already one of most unpopular and now even worth.
That's not just lower ward, but total lower defenses and that's for 4 point (!). So you spend half of all your point to receive minus 50% to defenses and some cutted ward. Really? Who even invented this when you spend half of your total ascendancy point to receive some ward and insane 50% debuff? And what you can get for other 4 points? Culling that can be achieved with 1 support or 100 weapon points (wow lol) or 10% chance for bang (insane!)?
That's really a joke, better or completely remove and rework that joke of ascendancy or rework ward. For example give way less % of defenses to ward, but without 50% (35% whatever) debuff, that you can actually feel you get smthing spending 4 points.
For what little it's worth, a fair amount of Witchhunter's potential value is contingent on the missing weapons being added to the game, for use with the "Weapon Master" node.
The nerf isnt that huge when you take into consideration that evasion and armour items got 15% more buff at lvl80+ items.

0.4 sorcery ward = 35% less
0.5 sorcery ward = 50% less

0.4 armour/evasion gear = X
0.5 armour/evasion gear = 1.15X

0.4 calculation = X * (1-0.35) = 0.65X
0.5 calculation = 1.15X * (1-0.5) = 0.575X

Total difference for sorcery ward = (1 - 0.575X / 0.65X)*100 = 11.54% nerf
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The nerf isnt that huge when you take into consideration that evasion and armour items got 15% more buff at lvl80+ items.

0.4 sorcery ward = 35% less
0.5 sorcery ward = 50% less

0.4 armour/evasion gear = X
0.5 armour/evasion gear = 1.15X

0.4 calculation = X * (1-0.35) = 0.65X
0.5 calculation = 1.15X * (1-0.5) = 0.575X

Total difference for sorcery ward = (1 - 0.575X / 0.65X)*100 = 11.54% nerf


I'm worried about 50% defenses nerf, not just ward cutting. As it was working in 0.4 35% debuff was subtracted from base values of defenses and only after other increases will be added. That means if you receive 50% decrease to armor/evasion in ascendancy - you will need to invest in +100% increase to armor/evasion to come for previous values before taking ward nodes. Isn't it way too much for cutted ward and 4 ascendancy points? What's the benefits of other ascendancy points you can have for last 4 points as you already spend 4 for insane 50% debuff for defenses amd cutted subpar ward?

And we need to look for overall picture and comparing to peers to understand why wh is unpopular and will be more unpopular.

Okay, there is 15% buff to items stats, but even with this WH will still receive and less nominal/actual ward and less nominal/actual defences because of this insane 50% debuff to base values of defences while all other ascendancies will get defences 15% buffed!
In other words while ALL other ascendancies will receive 15% nominal buff from items in 0.5, WH will receive and less armor/evasion and less ward even compared to 0.4. Wh will be hit harder and more often in lower ward, while all other ascendancies will be defended better in 0.5. What a balance! Excellent idea to make wh more popular.

In my personal opinion its total rip for already unpopular ascendancy, that will become worth even in nominal values while all other ascendancies will be buffed.
Last edited by Leviathan_G#3970 on May 23, 2026, 6:24:41 PM
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I'm worried about 50% defenses nerf, not just ward cutting. As it was working in 0.4 35% debuff was subtracted from base values of defenses and only after other increases will be added. That means if you receive 50% decrease to armor/evasion in ascendancy - you will need to invest in +100% increase to armor/evasion to come for previous values before taking ward nodes. Isn't it way too much for cutted ward and 4 ascendancy points? What's the benefits of other ascendancy points you can have for last 4 points as you already spend 4 for insane 50% debuff for defenses amd cutted subpar ward?


Maybe i understand this wrong, but as far as math goes it should not matter if the 35% less is from the base value or final value because it is a multiplier:

from base --> (base x 0.65) x increases
from final --> (base x increases) x 0.65
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I'm worried about 50% defenses nerf, not just ward cutting. As it was working in 0.4 35% debuff was subtracted from base values of defenses and only after other increases will be added. That means if you receive 50% decrease to armor/evasion in ascendancy - you will need to invest in +100% increase to armor/evasion to come for previous values before taking ward nodes. Isn't it way too much for cutted ward and 4 ascendancy points? What's the benefits of other ascendancy points you can have for last 4 points as you already spend 4 for insane 50% debuff for defenses amd cutted subpar ward?


Maybe i understand this wrong, but as far as math goes it should not matter if the 35% less is from the base value or final value because it is a multiplier:

from base --> (base x 0.65) x increases
from final --> (base x increases) x 0.65


As it is in 0.4 (as I tested myself). First you receive 0.35 (35%) decrease to base values and all other increases are calculated from this new amount as well as ward. That means in 0.5 at first you'll receive 0.5 (50%) decrease and only after add any increases to lowered base and ward will be calculated. At the end this will be lower nominal values of pure armor/evasion and ward calculated from it even with increases to items compared to 0.4, ie this additional 15% to debuff is hitting way to hard.

Example:
wh 0.4: 100 (base stat armor+evasion) * 0.65 = 65 base defense stat * (various increases from nodes) * 0.3 ward value = 19.5 ward.
Wh 0.5: 115 (buffed items stats) * 0.5 (new increased debuff) = 57.5 base defense stat * (various increases from nodes) * 0.3 ward = 17.25 ward.

In total: while ALL other ascendancies will have at least 15% buff to base defenses - wh with sorcery ward will have less AND armor/evasion AND ward vs 0.4. Insanely genius decision.
RIP brother witchhunter.
Last edited by Leviathan_G#3970 on May 23, 2026, 7:03:18 PM
Agree, it just feels so bad that we are investing a ascendency point just to make ourself "Weaker", that just doesn't make any sense at all.
Last edited by Míst#2936 on May 24, 2026, 12:53:56 AM
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Míst#2936 wrote:
Agree, it just feels so bad that we are investing a ascendency point just to make ourself "Weaker", that just doesn't make any sense at all. They should've just bake the 50% reduction to the barrier skill itself and give us some upgrade on the small passive node instead.


💯 exactly. You invest 4 points to become weaker.

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