Crying about Nerfs but Blind to huge amount of power creep!
" If you consider how long a fresh run of the campaign takes mixed with how little time most people actually have for playing games, and add on to that league resets, I feel safe if saying many if not most players never see the endgame at all. Just get partway through the campaign each league. And it's clear the sizable majority of the playerbase never gets to do any actual crafting, because it's so expensive the league ends before they could possibly afford to. Last edited by The_Song#4903 on May 23, 2026, 4:33:47 PM
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Just. End. Trade. Most, if not all "power creep" concerns will evaporate immediately.
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It's just the same o'l removal of player agency, replaced it with RNG.
They remove power from passives and interactions you can plan around and go into casino. The irony of a perfectly balance passive tree is that they nullify their own existence. That is to say if all options are balanced they can be simplified into basic attribute interactions instead. I'm sure most have seen it. We all escape the starting areas using the same routes. We all pick the same passives for an intended outcome unless one was is an obvious imbalance. There's a reason jewels have always been notably more powerful. "Never trust floating women." -Officer Kirac
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