If zap builds are not getting nerfed but warriors are, POE2 is over for me

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I'm a meaningful combat /vision enjoyer.
But if warriors/mace, the slowest class, will be nerfed and "zap" builds are untouched or buffed it means this game is not for me.


wouldnt your class getting nerfed make the game more enjoyable for you?
this pushes it in exactly the direction you claim to want.
:D
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mvroach#4063 wrote:
What are you talking about? Rolling Slam literally gets a dps increase by roughly 13%.


26% raw damage nerf, if you have to dodge anything the atk speed makes no difference
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mvroach#4063 wrote:
What are you talking about? Rolling Slam literally gets a dps increase by roughly 13%.


26% raw damage nerf, if you have to dodge anything the atk speed makes no difference


If you have to dodge the attack speed matters even more.
"
You don't even understand the the Rolling Slam "nerf" is in fact a buff? Rolling Slam isn't meant to kill enemies, it is used to give us "Primed on Stun" to use Boneshatter.

Because mace damage skills were so highly buffed Rolling Slam often killed enemies and you couldn't use the way more efficient Boneshatter. That's also the reason why BrinkI is now obtainable with support gems I. So now you can use Boneshatter more often and that's good. Rolling Slam as a main skill was always the worst one...


Rolling slam isn’t meant to kill enemies


Where the hell are you getting this from?
Mash the clean
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Rolling slam isn’t meant to kill enemies


Where the hell are you getting this from?


i bet he cancel second hit animation just to boneshatter ahaha
And he probably think this is working as intended
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Rolling slam isn’t meant to kill enemies


Where the hell are you getting this from?


i bet he cancel second hit animation just to boneshatter ahaha
And he probably think this is working as intended

Oh yeah he does...like about 95% of all warriors before they throw the skill away, after they got Leap or Shield Wall (you can check poe.ninja for that, only about 4-5% use it in endgame). Glad that you enjoy it further and like to meet and greet evey single enemy personally but in it's current state every weapon upgrade was a mess because it killed some of the enemies andin a group while the outhers stayed alive cause you couldn't Boneshatter them then.

But ok, when you enjoy it that way then I understand your complaints. Enjoy your meaningful combat then...Oh, I forgot: ahahaha

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Rolling slam isn’t meant to kill enemies


Where the hell are you getting this from?

Well it's quite common in almost every warrior speedrun vid I have seen in the last 2 years. Nobody uses it as THE main single target damage skill. That's what Perfect strike was for before Shield Wall became the best skill for that,
HCSSF - What else?
Last edited by Supercow_X#7071 on May 22, 2026, 2:18:23 PM
Rolling Slam buffed
Hateforge Rage/Glory Buffed
Passives Rage/Glory Buffed

?
Combat Balance > Feelings
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"
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Rolling slam isn’t meant to kill enemies


Where the hell are you getting this from?


i bet he cancel second hit animation just to boneshatter ahaha
And he probably think this is working as intended

Oh yeah he does...like about 95% of all warriors before they throw the skill away, after they got Leap or Shield Wall (you can check poe.ninja for that, only about 4-5% use it in endgame). Glad that you enjoy it further and like to meet and greet evey single enemy personally but in it's current state every weapon upgrade was a mess because it killed some of the enemies andin a group while the outhers stayed alive cause you couldn't Boneshatter them then.

But ok, when you enjoy it that way then I understand your complaints. Enjoy your meaningful combat then...Oh, I forgot: ahahaha


Don't you realize that even with your premise, I'm still right?

You're arguing that players drop Rolling Slam and that it's not good because there are better skills.

If that's true, it's ANOTHER reason why the skill shouldn't be nerfed by 26% damage.
"


Don't you realize that even with your premise, I'm still right?

You're arguing that players drop Rolling Slam and that it's not good because there are better skills.

If that's true, it's ANOTHER reason why the skill shouldn't be nerfed by 26% damage.


As I've said, I do understand your complaint about that and I'm fine that you enjoy it. But your arrogant ahaha when even the worlds elite uses it thtat way was a bit over the top. Speedrunners regard it as a buff for their issues.

So yeah, maybe it sucks that the second (the huge) slam was nerfed that hard. And I even hope for you that it gets better or can be compensated with something else. But it was definetely necessary for the first slam. Let's agree with that and you have my vote for a buff for the second one as well^^
HCSSF - What else?
Last edited by Supercow_X#7071 on May 22, 2026, 2:26:30 PM
"
"


Don't you realize that even with your premise, I'm still right?

You're arguing that players drop Rolling Slam and that it's not good because there are better skills.

If that's true, it's ANOTHER reason why the skill shouldn't be nerfed by 26% damage.


As I've said, I do understand your complaint about that and I'm fine that you enjoy it. But your arrogant ahaha when even the worlds elite uses it thtat way was a bit over the top.

So yeah, maybe it sucks that the second (the huge) slam was nerfed that hard. And I even hope for you that it gets better or can be compensated with something else. But it was definetely necessary for the first slam. Let's agree with that and you have my vote for a buff for the second one as well^^


So we have no disagreement.
I'm not even asking for Rolling Slam to be OP, just that this nerf could be 10% or 15%... and not 26%.

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