Crono was nerfed not buffed, and what i'd do
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+1 GGG please rethink this.
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chrono was buffed what are you talking?
30%DR IS INSANE. Chronomancer now has more DR than a LICH with Atziris disdain. i mean if you play softcore and only care about dmg numbers sure. but honestly for hardcore chronmancer became a MUCH more attractive ascendancy to play. also the changes to inevitable agony are very good too. overall these changes make me happy. only thing im wishing for is to be able to use inevitable agony while shapeshifted. |
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A sentiment i haven’t seen much but a fully agree about the old now and again. The choices of CD skills made it weaker, but when it worked it was great: my favorite node. I ran grenades once and it was super fun, but the same concept applies to a lot of things. I’d take it over snap any day. It was a passive you could actually build around with some creativity.
It was best for mid cooldown skills, which is mostly what we have. Even better with things that have stacks (which you could force with second wind!) Snap is really only good for long CD skills. Time freeze fits the bill, and Hammer of the Gods with 0.1 was super fun with it. For most of what we have now a days it doesn’t feel needed. Maybe we should be able to stack CD support gems lol Last edited by TachyonRailgun#1873 on May 21, 2026, 6:19:39 PM
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" From a single node perspective it is buffed indeed. From ascendancy general flow it is a nerf. Temporal Rift - 78% SC 90% HC Time Freeze - 63% SC 84% HC No matter SC/HC. This combo was picked by vast majority of both. Except now, this combo will eat 8 points instead of 6. That`s literally a nerf if something so dominating costs more resources than before. If your 30% dr is so great it should be gatekept behind 4 pts, not temporal rift. I just want chrono to have 2 spare points like before. Now it looks like to have 0 spare points and most playerbase will play exact same 8 pts combo. No matter how many QoLs will agony get. Last edited by SalamiHaze#9389 on May 21, 2026, 6:19:34 PM
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I really never liked rift to be honest. I’m glad I’m not stuck with it to get time freeze. I also don’t feel like people should be stuck with snap to get freeze.
In general rift probably should be a 2 point node in the middle and that would make more people happy (so freeze +rift is 6. But honestly maybe they should swap freeze and snap. Freeze is amazing, but also is quintessential chronomancer fantasy, I don’t think have it on two nodes would be that crazy. You still need tree investment, and if people are doing it early they’re probably trading damage for it. |
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" Current Now and Again is not particularly great, but it synergizes really well with the other chrono skills. Add a cooldown-based skill for damage and you can start really spamming outrageous thing. So for example, my rhythm is: - Cast Eye of Winter - Cast Time Freeze - Cast Rift to restore shield if needed - Cast Time Snap - Repeat. Those are 4 cooldowns in a row. Now and Again has a 33% chance to make a cooldown free. If you are casting 4 cooldowns in a row, then there's a 80% chance at least one of those cooldowns will be free. If it happens to be Time snap, you get a free cycle. Even if it is just Eye of Winter, you get double damage in one cycle. If you add the gem that gives two cooldown uses to Time snap, this makes 2 cycles by default. And if you have 2 cycles and the chance of Now and Again doing some of the procs, the reality is that you will usually be spamming 2 or 3 Eye of Winter in a short interval. Replace Eye of Winter with any cooldown-limited dmg skill of your liking. |
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+1
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" Well... It's not a curse anymore... Also it gives the Chrono Culling Strike. instead of super delayed damage that did nothing because you'd have so much damage that it was meaningless cuz you killed the enemy before you waited the 20 years for the delayed damage to trigger. Now if just triggers based on damage dealt. And not a DOT like Bleed. That's a HUGE improvement. |
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"It's not 30% DR unless you do a Temporal Rift to mitigate the delayed damage. if the delayed damage boomerangs, it can still kill you. It is still very useful against high burst. But without Temporal Rift this is more akin to life recoup than a DR. And the thing about Temporal Rift is, we were already using it to mitigate 100% of the damage. It IS 30% DR against damage over time. But CI was already an option to nullify both bleed and poison. But I guess the Chronomancer is going to be much better than the Lich when facing ignites. It is nevertheless going to be a great defense option. But the cost is a bit high. You will have to forego Time Freeze (which was technically yet another great way to avoid damage). Or you'd sacrifice the other utility skills in the middle. TBH with rift and time freeze with snap or 4 seconds recoup a hardcore chrono never had a particular lack of DR. The real problem comes from the lack of ways to burst out and do something with your increased survival. |
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" I think it's ~10% reduced damage from hits overall (0.7+0.7*0.3 = ~0.9). What you're missing in your critique is it might prevent energy shield recharge due to the 'boomerang' dmg. Hopefully it doesn't do that. People who just want temporal rift might have to tolerate a nerf to their energy shield as a consequence. Personally, I don't like that I wont be able to get temporal rift in the first ascend. I really liked having that skill early. Last edited by nonoffensivename1#2572 on May 22, 2026, 10:54:57 AM
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