Crono was nerfed not buffed, and what i'd do

I've seen others talking about why this is a triple tap nerf so ill keep that part shorter.. but basically losing the BEST node on crono which is the now and again, the new locations forcing you to chose between rewind and timefreeze, forced to take useless snap. you killed variety and endgame scaling of crono.

Now what i would do is this.

I personally don't like recoup but i know that the community has many that liked the crono being the best for recoup, it doesnt deny the new changes that anyone can reach good recoup which is also good. and i can see where it fits the crono theme ( i like that they removed it xD)

I would split the tree into left side time control, right side cooldown, and center is utility and specials

So left side we have rewind time and time freeze, after that hourglass that you pick one of two types ( see in picture to reference what each of them does)

Instead of the useless curse that we gonna be to strong to use in about a week from league start, a node that converts all hit dmg to dot dmg to open new playstyles. it rides good on time theme too imo.

Recoup in the image its kept but i'd replace either that or the slowdown with the new defence 30% node ggg made. or keep recoup for lovers of that theme..

Slowdown node, as said on recoup. if recoup is kept then this one becomes the new defence node. the slowdown node is nice at low lvls, at later stages its possible to reach 97% slowdown on stuff without it anyway.

Right side now, the cooldown side

Now and again keep the original 33% CD skip

Snap, replace it with Ancient reserve equal. +1 to cooldowns of non instant skills.


What are your thoughts of this? please give my beloved crono the justice and love it deserves..

For context for those who don't know me, I make builds, many times with streamers and crono is my favorite asc. i have over 3k hours and ive done dozens of mage builds and found techs that most of you know and use so this aint a rant of a random noob.. i am a noob like all of us just less random xD
Last bumped on May 22, 2026, 10:20:00 AM
GGG please stop gutting ascendancies, yours truly a loyal player.
Have primarily played Chrono. Curious what use you were getting out of Now and Again or why you think that was the best ability. Maybe it's just my playstyle or what I was doing, but it looked like 100% garbage to me.

If you can only rely on it to trigger 1/3 of the time, how do you build or plan around that? What skill was it useful or reliable for?

Genuinely curious if I'm missing something about it, because I won't be sorry to see it go.
That doesnt really have a short answer but i'll try.. basically when we increased our cooldown count that 33% became far more consistant in feeling because it would give enough time for a cooldown to come online naturally in the time between trigger and non trigger.. so you could upkeep it 80-90% of the time the skil with the CD.. for example blink.. if you look back at the 0.2 farmer shekemah race you can see me blinking near temporalis speeds because of it.
I like GGG's changes overall, the new 30% less damage taken is insanely good for just 2 points. The changes to the curse seem nice too.

The reworked "Now and Again" looks less cool compared to the old one. That is the only change I don't really like.
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That doesnt really have a short answer but i'll try.. basically when we increased our cooldown count that 33% became far more consistant in feeling because it would give enough time for a cooldown to come online naturally in the time between trigger and non trigger.. so you could upkeep it 80-90% of the time the skil with the CD.. for example blink.. if you look back at the 0.2 farmer shekemah race you can see me blinking near temporalis speeds because of it.


Ahh, thanks I think I get it. It is a differing playstyle thing. Don't really use blink, but I can sorta see how the 33% could impact some cases where you're using a relatively short cooldown skill repeatedly and just depending on the overall average effect time over a period for numerous uses.
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Skutz123#5377 wrote:
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That doesnt really have a short answer but i'll try.. basically when we increased our cooldown count that 33% became far more consistant in feeling because it would give enough time for a cooldown to come online naturally in the time between trigger and non trigger.. so you could upkeep it 80-90% of the time the skil with the CD.. for example blink.. if you look back at the 0.2 farmer shekemah race you can see me blinking near temporalis speeds because of it.


Ahh, thanks I think I get it. It is a differing playstyle thing. Don't really use blink, but I can sorta see how the 33% could impact some cases where you're using a relatively short cooldown skill repeatedly and just depending on the overall average effect time over a period for numerous uses.


exactly, same can be used for conduit, eye of winter, flame blast and other CD skills that are un usable for anyone else in normal conditions more then once so it opens the door to many builds that can be done ONLY on crono.. and we lost that. and the new order of notables doesnt let us take rewind time + time freeze and utility nodes anymore...
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wes4x#2639 wrote:
I like GGG's changes overall, the new 30% less damage taken is insanely good for just 2 points. The changes to the curse seem nice too.

The reworked "Now and Again" looks less cool compared to the old one. That is the only change I don't really like.


Yeah, kinda with you. I don't think its exactly 30% less damage taken though, 30% less for dots, effectively 21% on hit damage. Still nice though.

Would probably go with Time stop, phased form, and apex. Still not feeling it on inevitable agony even though it's improved for what it is.

Big misses on now and again and quicksand (the speed part) not applying to attacks too. Let down on those, why not allow for that variety for a chrono melee spell blade?
Last edited by Skutz123#5377 on May 21, 2026, 2:46:44 PM
Now And Again let's you spam Time Freeze, Temporal Rift, Blink, etc. It adds a lot of utility to the class and interacts very well with skills that can have multiple charges, since each charge can proc the node multiple times. 5-7 blinks in a row is not uncommon with Now And Again + Second Wind right now. It's a bargain bin temporalis.

Along with moving Temporal Rift to 4 points on the tree, we are losing a lot of utility in exchange for damage and damage reduction.

I actually like the new Now And Again node, as it provides a lot of damage, but the loss of utility sucks. My suggestion is we keep the new effect, but in addition, any spell that doesn't have the cascadeable or repeatable tag should keep the old effect of 33% chance to not consume a cooldown.

You could also merge the old effect with Time Snap? Although I would still prefer having Time Freeze on a 2 point node
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Now And Again let's you spam Time Freeze, Temporal Rift, Blink, etc. It adds a lot of utility to the class and interacts very well with skills that can have multiple charges, since each charge can proc the node multiple times. 5-7 blinks in a row is not uncommon with Now And Again + Second Wind right now. It's a bargain bin temporalis.

Along with moving Temporal Rift to 4 points on the tree, we are losing a lot of utility in exchange for damage and damage reduction.

I actually like the new Now And Again node, as it provides a lot of damage, but the loss of utility sucks. My suggestion is we keep the new effect, but in addition, any spell that doesn't have the cascadeable or repeatable tag should keep the old effect of 33% chance to not consume a cooldown.

You could also merge the old effect with Time Snap? Although I would still prefer having Time Freeze on a 2 point node


exactly we lost the variety with new placement, about the new now and again. i agree that it has its place but it shouldnt have replaced the original one.. it couldve just replaced the curse, the slowdown or be a option to chose in hourglass. or even remove snap as you said yourself

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