Make Chronomancer Convert Glory Costs Into Cooldowns

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Cicsero#2961 wrote:
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Quill#2421 wrote:


And no. Nobody's using eye of the winter and flameblast.

When was realistically the last time you saw builds that oriented around Hammer of the gods...


I never brought up those skills lol, but I get why you did because I think they're frustrating too because of the potential if they weren't hamstrung.

For the second part, Chronomancer in patch 0.1...which is why GGG changed it to require glory. If it was what GGG wanted it would have stayed in the game. You could also get use out of it by stacking bleed on other ascendancies too. GGG made it clear as day how they wanted ultimate skills to be used.

Walking Calamity is almost 99% used by Titan and Shaman because they have strong ways of generating Rage consistently that other ascendancies don't have. So it can be concluded that's the way GGG intends for the skill to be played barring any nerfs that may come in 0.5.


Oh I didn't mean it towards you about those skills, meant more in general pre-amtively since they do exist and... they aren't really great.

And yeah man. I miss 0.1 Chronomancer because it was genuinely awesome. Hammer worked really well and you also had the 100% slow build.

I do think though that GGG's "intended vision" changed over time when they saw how their community plays. That's why in these few patches we get corrective changes like transcending shitty low level uniques into actual usable ones.
Get reworks for them and get ones that are actually more viable and not an unique with slightly lower/higher numerical value than usual.

Unfortunately Chronomancer is simply stuck in 0.1 "mindset" for now. Only way you can make the whole cooldown gameplay work is to actually put cooldown gems on your skills. In which case the gameplay itself becomes kind of clunky as you could be using those same skills without restrictions on other classes.

Like for example Abyss lich + ice nova where the ice nova covers the entire screen.
Where chronomancer would boost its AoE with an expanse gem... and use it once every few seconds lol.
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Skutz123#5377 wrote:
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Quill#2421 wrote:


Think you misattributed my comment to someone else, but anyway I don't love invulnerability mechanics either, was just saying it would be a cheap way to overcome the probable technical aspects that make a true time freeze like many people clamor for, where all projectiles stop, AoE effects no longer damage etc.

I do think actual time freeze with it stopping projectiles and stuff would be cool but... yeah. Probably technical difficulties. It isn't a big deal honestly. Time freeze's real enemy is the fact that 80% of this game is just mapping. Where chronomancer is in majority of its ascendancy a an alright bossing ascendancy.

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Skutz123#5377 wrote:


I think GGG loves immortal build game play too much. One button CoC builds were effectively immortal, guess it depends on what you think qualifies as 'working for it' ...after you got the gear and the passives necessary there was no work. This required no more work/planning/gearing than would be required for building into long lasting time freezes. It was cake.


What I mean really is that GGG wants you to work for your immortality. Not in sense of "I'm going to kill the screen of enemies before they reach me"
But more in sense of "I'm going to stand in Tier 3 simulacrum, let them hit me and not take single bit of damage because I run a hilariously immortal recoup build".
And most certainly don't want basically an ability you press and it makes you invulnerable for some amount of time by merit of simply picking up the ascendancy.
That being said, I'm not honestly opposed to it. There's people who melt Ubers in seconds to point where invulnerable windows are pointless lol.

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Skutz123#5377 wrote:

I do like your ideas for extending buffs, there's a lot of flavor they could easily add to it. Not sure Time Freeze needs help though, the rest of chrono abilities do though. While I think this game is circling the drain in general... I am curious to see what the Chrono 0.5 changes are...it could and should be such a cool class, just not sure this game is sophisticated enough to really experiment or go wild with it.

Thank you. I think it's neat but I also agree with you completely. It doesn't really need as much love as Time Snap and Now and Again.

That's why I think Chrono converting Glory to cooldowns could be much more fun and healthy than anything else.
Excited to see what devs have cooked up with 0.5. Hopefully something fun that pushes people to play it.
Because as of now, it simply can't compete with stormweaver... and obviously Disciple of Varashta which is completely nuts strong.
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Quill#2421 wrote:
they could buff Time freeze is by having it pause buffs. So for example you'd be scaling skill effect duration, then you'd snipe something like elemental archon. Time freeze adn you'd be able to run around with elemental archon without it ever running out.
cool idea

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