Make Chronomancer Convert Glory Costs Into Cooldowns
" Oh I didn't mean it towards you about those skills, meant more in general pre-amtively since they do exist and... they aren't really great. And yeah man. I miss 0.1 Chronomancer because it was genuinely awesome. Hammer worked really well and you also had the 100% slow build. I do think though that GGG's "intended vision" changed over time when they saw how their community plays. That's why in these few patches we get corrective changes like transcending shitty low level uniques into actual usable ones. Get reworks for them and get ones that are actually more viable and not an unique with slightly lower/higher numerical value than usual. Unfortunately Chronomancer is simply stuck in 0.1 "mindset" for now. Only way you can make the whole cooldown gameplay work is to actually put cooldown gems on your skills. In which case the gameplay itself becomes kind of clunky as you could be using those same skills without restrictions on other classes. Like for example Abyss lich + ice nova where the ice nova covers the entire screen. Where chronomancer would boost its AoE with an expanse gem... and use it once every few seconds lol. |
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"cool idea |
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