Things I do not like about POE 2:
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Path of Ranged Exile?
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" "Too much functionality" Lmao, sniper marks grants a frenzy charge on crit, voltaic mark grants eletrocute on primed for electrocution enemies + damage, you could literally place both of these things in a skill and still have room for less cooldown, more duration, and another support gem. Isn't like there aren't support gems with multiple effects at once. " I literally made an argument why i think this should be different (in my opinion)... Instead of slotting support gems that multiplicate damage, you slot gems that make the skill behave in a different way, my argument is literally that simple. It's totally fine if you don't agree with it though, but don't fail to interpret something and then say that i didn't make an argument. " If you don't know the reason then don't engage with it, or do you think you're going to change my mind when you quote me like this? If you made a valid, reasonable and logical counterpoint i could've consider though, but that wasn't the case. Last edited by Vyend#2601 on May 20, 2026, 1:02:32 PM
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" This is a big one for me. I think it would've made more sense to just have SOME skills tied to a weapon, while most skills can be used by anyone. That way, each weapon has a unique identity, but build creation isn't so limited by weapon choice. Right now, there's basically no reason to use a one-handed mace over a two-handed one. If one-handed maces had skills only accessible to one-handed maces, well, there's a reason to use one-handed maces. Right now, two-handed maces just outclass one-handed ones in every stat line while having access to all the same skills. |
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