Can we get a solo self-trade league? No parties, but trading allowed.

"

Let me copy paste it for you

You're only looking at boss uniques. That's a tiny part of the economy. The real inflation comes from group farming of currency and bases, which affects everyone. Solo players get priced out of everything else, even if boss loot is technically 'balanced'.


And you are only looking at raw currency drops. That's a tiny part of the economy.
Real value comes from you actually playing the game so you have materials to sell and make currency that way.

Read what I wrote entirely.

Once again:
Yes there was an issue with Temple and Inflacion curve it created. It's no longer the case.
Combat Balance > Feelings
"
Evergrey#7535 wrote:
"

Let me copy paste it for you

You're only looking at boss uniques. That's a tiny part of the economy. The real inflation comes from group farming of currency and bases, which affects everyone. Solo players get priced out of everything else, even if boss loot is technically 'balanced'.


And you are only looking at raw currency drops. That's a tiny part of the economy.
Real value comes from you actually playing the game so you have materials to sell and make currency that way.

Read what I wrote entirely.

Once again:
Yes there was an issue with Temple and Inflacion curve it created. It's no longer the case.


Thanks for proving my point. Temple last league had a hard cap on rarity — solo players could reach the max just as easily as groups. That's exactly why there was 'no big gap' there. But that's the exception, not the rule.

For mapping, breach, delirium — basically everything else — there's no rarity cap. Groups still get significantly more loot per hour. You can't point to one single mechanic that was artificially capped and say 'see, the problem is fixed.' That's like pointing to a bike lane and saying traffic congestion is solved.

The fundamental group advantage still exists in 95% of the game. Temple was a niche case, not a solution.
"

Temple last league had a hard cap on rarity — solo players could reach the max just as easily as groups. That's exactly why there was 'no big gap' there. But that's the exception, not the rule.

For mapping, breach, delirium — basically everything else — there's no rarity cap. Groups still get significantly more loot per hour. You can't point to one single mechanic that was artificially capped and say 'see, the problem is fixed.' That's like pointing to a bike lane and saying traffic congestion is solved.

The fundamental group advantage still exists in 95% of the game. Temple was a niche case, not a solution.


Temple was not in the game in "Last League". It was introduced in still current league.

Also, which part of 'currency inflation makes boss-exlusive uniques, that groups are unable to farm more effectively than a solo, more valuable' you missed?
Combat Balance > Feelings
"
Evergrey#7535 wrote:
Stop comparing yourself to youtubers and you'll have fun.


buddy you went personal on your first response
"
ryszek#5266 wrote:
"
Evergrey#7535 wrote:
Stop comparing yourself to youtubers and you'll have fun.


buddy you went personal on your first response


If you say so.
Still, I'm right.
Combat Balance > Feelings
"
Evergrey#7535 wrote:
"
ryszek#5266 wrote:
"
Evergrey#7535 wrote:
Stop comparing yourself to youtubers and you'll have fun.


buddy you went personal on your first response


If you say so.
Still, I'm right.


xd
"
"
Evergrey#7535 wrote:
Stop comparing yourself to youtubers and you'll have fun.


I'm not comparing myself to them...

I'm competing with the game's own economy. Group farming inflates prices for solo players. That has nothing to do with YouTube.


You don't have the data to remotely make that claim.

Solo farmers like Fubgun likely impact the economy far more drastically. But who knows? That is pure speculation from watching youtube videos.

You see gameplay on Twitch / Youtube. You feel disadvantaged. You ask for special treatment.

That is the exact definition of comparing yourself to others.

Not trying to be harsh - your request is a fair one. However, the more likely solution is you resolving your fomo rather than GGG supplying a new league.
"
Quest27#4670 wrote:
"
"
Evergrey#7535 wrote:
Stop comparing yourself to youtubers and you'll have fun.


I'm not comparing myself to them...

I'm competing with the game's own economy. Group farming inflates prices for solo players. That has nothing to do with YouTube.


You don't have the data to remotely make that claim.

Solo farmers like Fubgun likely impact the economy far more drastically. But who knows? That is pure speculation from watching youtube videos.

You see gameplay on Twitch / Youtube. You feel disadvantaged. You ask for special treatment.

That is the exact definition of comparing yourself to others.

Not trying to be harsh - your request is a fair one. However, the more likely solution is you resolving your fomo rather than GGG supplying a new league.


In their QA interview, GGG also mentioned that fairness is the most important thing in this type of loot-based ARPG. Right now, the reward gap between group play and solo play has become way too extreme. The current economy has made solo players feel like slaves to group players, which has completely strayed from the game's original design philosophy.
"
Evergrey#7535 wrote:
"
ryszek#5266 wrote:
"
Evergrey#7535 wrote:
Stop comparing yourself to youtubers and you'll have fun.


buddy you went personal on your first response


If you say so.
Still, I'm right.


Stay relaxed, bro. No matter how much you oppose it, the nerf to group play is inevitable. Finding a job isn't that hard~~
Another day, another thread of people misprojecting the perception of being behind because they can't invest as much time as efficiently as others, and blaming party bonuses for it.

This suggested league would have the exact same inflation as the trade league and solve nothing while simultaneously fracturing the player base weakening both modes. I put it at 0% chance of happening, but more power to you guys.

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