Trivializing content/bosses is a huge problem and you're playing it down, Mark.

Dude. Come on. Think and speak for yourself. Don't ask AI what it thinks about video games. Ffs.
You have the option of *not* playing ultra meta builds that do 10x the damage of average builds, turning an 80 second boss into an 8 second boss.

And no, the devs can't raise the floor and lower the ceiling or streamers will pump out thousands and thousands of videos on how it's not fair that they're only killing 4x as fast as commoners. That will poison and kill the game.

An ultra meta build should be able to pop anything instantly except ubers or upscaled content like 100% delirium.
"
Dude. Come on. Think and speak for yourself. Don't ask AI what it thinks about video games. Ffs.


I obviously do, it's just further confirmation from an external source.
"Sigh"
"
"
Dude. Come on. Think and speak for yourself. Don't ask AI what it thinks about video games. Ffs.


I obviously do, it's just further confirmation from an external source.


It's really not. To most people it carries as much weight as saying a tree told you that you're right.
"
You have the option of *not* playing ultra meta builds that do 10x the damage of average builds, turning an 80 second boss into an 8 second boss.

And no, the devs can't raise the floor and lower the ceiling or streamers will pump out thousands and thousands of videos on how it's not fair that they're only killing 4x as fast as commoners. That will poison and kill the game.

An ultra meta build should be able to pop anything instantly except ubers or upscaled content like 100% delirium.


Nah. Sorry, but a game shouldn't be held hostage to what some whiney kids on youtube say. Running through a game evaporating everything with no challenge isn't fun. It's absolutely boring.
"
"
"
Dude. Come on. Think and speak for yourself. Don't ask AI what it thinks about video games. Ffs.


I obviously do, it's just further confirmation from an external source.


It's really not. To most people it carries as much weight as saying a tree told you that you're right.


It's not for me, I don't need any confirmation. It's for them. Like I've said before... its more then crystal clear to me. Perhaps if they see an impartial robot telling them the same from gathered data over the internet... they would feel more inclined to see it for what it is... perhaps.

I know very well what I've experienced and how I felt.

Honestly, it doesn't really matter in the end, if GGG really doesn't see the problem there... there isn't that much hope anyway.

"Sigh"
Last edited by IonSugeRau1#1069 on May 15, 2026, 12:02:32 PM
Imo, they should flatten the damage a bit, and buff the pinnacle content... Crit mult scaling is just insanely strong, I still think rakiatas should be something like a 50% chance for res inversion, +skilllevel does get nerfed which is good. So i guess the lategame issue is just somebalance they will probably get under control. I still think that, even if you should feel like a god, pinnacle bosses themselves are also something like gods, so there should be some fight left?

Also its not just pinnacles tho, I can remember 0.1 where I was not having fun with some things (mostly normal monsters, whites taking hours to kill, monster feel in general, getting nuked from offscreen...), but I really enjoyed bosses. I can still remember getting through the act 2 boss on my first try (after suffering through the 2 areas before it). I was on like 20% hp left, not a single life flask charge, and killed it. Felt good. In 0.4 I just granaded down like every single boss in <15 seconds... No fight, often just stunning them and they die showing like 1 move... No challenge, like all of my deaths in campaing were from sprinting...

So I hope we can get back some of the 0.1 feel for bosses without white mobs needing a full combo for half their hp...
"
You have the option of *not* playing ultra meta builds that do 10x the damage of average builds, turning an 80 second boss into an 8 second boss.

And no, the devs can't raise the floor and lower the ceiling or streamers will pump out thousands and thousands of videos on how it's not fair that they're only killing 4x as fast as commoners. That will poison and kill the game.

An ultra meta build should be able to pop anything instantly except ubers or upscaled content like 100% delirium.


Imo there should be content it doesnt just pop. Even if its just ubers and 100% deli, but even those (not sure about deli) seem to be trivial for higher end builds. Maybe they should make pinnacle content more pinnacle and get the outliers a bit in line (Skill level, CoC, and Crit mostly i guess?)

I dont think they should balance pinnacle content around your standard endgame build at all. Just throwing together something okayish shouldnt let you kill gods (as long as your not playing it perfectly at least).
"
You have the option of *not* playing ultra meta builds that do 10x the damage of average builds, turning an 80 second boss into an 8 second boss.

And no, the devs can't raise the floor and lower the ceiling or streamers will pump out thousands and thousands of videos on how it's not fair that they're only killing 4x as fast as commoners. That will poison and kill the game.

An ultra meta build should be able to pop anything instantly except ubers or upscaled content like 100% delirium.


What great advice. Rather than ask that the game developers consider balanced content/mechanics/builds that many would see as more engaging and fun... we should just cut off one arm to artificially make it more challenging. Nevermind that this is a resource collecting and trading game, and that doing so will put you at a competitive disadvantage to the masses that will further slow your own meaningful character progression.

This part about streamers too...just lol. Don't balance the game because streamers will cry that they can't maintain the illusion that they're x times better at the game than their audiences?...

Unreal, maybe this game's player base does deserve the slop they're getting. I know they get a lot of hate, but I do actually almost feel sorry for this game's streamers. Can't imagine how hard it is to pretend the game is awesome, and that their new build that one shot screenwipes is innovative and totally slaps, or is any different than any other build, or whatever. I mean, they are pretty much actors anyway I guess. Poor bastards, guess its a job like any others, for those that do well enough with it anyway.
"
On the campaign part, I'll have to disagree personally. If they keep the campaign devoid of any challenge... it will become more like a chore to do then an actual experience to be enjoyed. As such, it almost validates the insistent push for campaign skips many have... and it also just devalues the whole campaign as a whole.

I still remember how fun Act 1 was and especially Count Geonor. It felt really good beating him after 8 or 10 attempts or so. It actually felt like my reactions to what he did mattered. One too many hits and I would be a goner. Ever since then though, I can get hit so many more times before I even feel like I there's any chance for me to die...

It kind of feels like he's just roleplaying as a boss now, him and everyone else.


I had the same experience as you and I also would like to live that again but from the objective POV its just impossible because we're already different (better) players than when we first played the game. Not to mention that the game itself is different, and many things that are IMO good changes (changing support gem restrictions etc.) made the game easier: better, but easier.

If the campaign would be a challenge TODAY for players with multiple characters made then just imagine what would it be like for the new/casuals players: it would be a hard roadblock.

I truly believe that for the most players campaign is STILL a challenge that requires multiple tries before many bosses. You can find many such examples on different forums.

Maybe we will get some sort of that magic with act 5 and 6 purely because of unknown content we will face, but I dont expect that from content we already know.

And again, dont get me wrong: I would LOVE to have that feeling again during campaing, I truly would. I just doubt that its realistic today. I just hope to get that challenge with pinnacle content and some other aspect of end-game encounters.

Report Forum Post

Report Account:

Report Type

Additional Info