So POE 2 is just POE 1 now?
" I think there's a miscommunication here. The sentiment behind this statement in the context of the conversation is that on release, the game had more restrictive and numerous constraints that made player choices, notably those in combat, feel more meaningful. The "roll face on keyboard" aspect is pointing to the fact that the constraints in PoE1 are basically so lax, or solutions around them are comparatively accessible/numerous, or maybe the design space just lacks the real-estate to allow for significance, that even sub-optimal combat choices (made by figuratively rolling one's face on a keyboard) will not really have significant consequences, and that's what makes choices feel comparatively meaningless. This is not a zoom statement about endgame over-powered borderline-exploit nerf-bait meta-builds that don't survive the league. Those would be outliers to the sentiment - even if it literally describes the level of manual input needed to operate those characters lol. Most conventional builds outside of the meta-ones which were nerfed had to be much more aware and consciously engaged during combat. Mobs did more damage, had higher health, and there were more choices to be made in terms of support gems (you could only have 1 of each) and good gear was harder to come by due to lack of crafting options. Some things were definitely overtuned and it's good they were brought down to more appropriate levels but I think the argument here is that overall, things have swung too far in the other direction and player power is too high compared to the content and it makes choices bland and feel like they don't matter as much as they could otherwise. Who am I to say anything, I don't respect my time either.
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Insert <Allways has been meme>
Amenhotep Apothecaries Sisyphus
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No, POE2 still sucks compared to POE1.
When compared to POE1: The campaign is awful. The endgame is awful. The character progression system is awful. The itemization is awful. POE2 has 4 acts plus 3 interludes versus POE1's 10 acts, and yet it feels like it's 20 times longer to complete. The gulf between them on this only widens in endgame. A constant feeling of exhaustion pervades the entirety of POE2, both in its campaign and its endgame, whereas POE1 even at its grindiest bits is still more fun than it is exhausting. POE1 characters can get more powerful through experience, not just itemization, but POE2 levels feel like they make no difference at all; the passive skill tree is larger and yet less impactful, and gems don't level with experience in POE2, they require drops instead. Together these mean you can't effectively overlevel if you feel a bit weak before going into some new content; this is especially bad for build diversity as it makes it significantly more difficult to level with weaker off-meta skills. Supposedly the whole point of runes was to replace the crafting bench and yet runes are an extremely poor, far weaker, and highly inflexible substitute for the crafting bench recipes you can use to fix your attributes and resists while leveling. You're also unlikely to be able to actually obtain the ones you need to fix your gear consistently, whereas all the transmutes, alts, and alchs you might need for leveling crafts in POE1 are easy enough to come by through the campaign. Even something as basic as lifesprig, a good caster leveling unique that's usable from the very beginning of the campaign in POE1, is ruined by POE2's approach to item-provided skills, with most instances of lifesprig requiring a character that's so high level there's no way they'd need a lifesprig. Even in the rare cases where POE1 uniques provide level X skills, the level requirement of the unique is still fixed to an appropriate level so it's actually able to be used as intended. And that's far from an exhaustive list of the issues. PSA: Saying what the Templars and those in their employ did to the Karui, as seen and mentioned throughout the actual game, is apparently forbidden. Do NOT discuss in-game events or lore, or pass any kind of value judgments on in-game characters or their actions.
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I dont get it.
At first PoE2 was supposed to be something added to PoE1. Then it turned out its to big to be that thing so it became new game. And now you write this? So what about all those complains that "GGG failed to deliver what promissed"? Do you even know what you want? |
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PoE2 is basically the same game as PoE1, except that gems are tied to your weapon type. PoE2 restricts individual skills to specific weapons. This kills the massive build variety of PoE1. In PoE1, you can hold a stat-stick dagger or a high-physical sword but still cast an unrelated spell or use cross-archetype skills because the skill gems do not care what weapon you are holding. In PoE2, you are strictly type-locked. For example, if you want to use a slam skill, you are forced to hold a two-handed mace, completely eliminating off-meta hybrid customization and free theory-crafting.
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" That's why I'm saying they should just straight up replace POE 1 with POE 2 if this is the direction they're going. They feel like they need to make a new game but all they do in reality is take POE 1 mechanics and make them worse. I would rather they either stick to their guns and make a completely different game with slow, deliberate combat or just copy paste POE 1 with the mechanics not ruined. Instead we're in this gross hybrid state and it feels awful. |
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