No swords? No axes? Still?

heh ... this game turns into a slop by the day ... well, have fun guys, everything in the content reveal seems like an explosion, no tactic, no slower minions, no new weapons, no party base action, two click actions, the rolling slam lvl 1 of the warrior is presented everywhere, well at least we know this works for all the PoE2 maps and strategy. Slam away folks.

"Like this!", "Like this one" ... i'v watched at 1.5x speed cuz this is boring. Well what can i play beside PoE2? "Like this one!" Like 200+ other games like this one.

And to think about the complexity of this content on other devices ... man, this is utterly dreadful.

This is turning in a point and click game.

well this is it boys, why should you learn to build a character and make it easy when you can just "hire" a build arhitect ... or maybe download the same build over and over, so much creativity in this game. Want a cool effect? Buy them! Want more storage to be able to play SSF and progress? Buy them!

well i guess, time to shut the light on this one.
I love the complaints people have about a EARLY ACCESS GAME ,an UNFINISHED PRODUCT!

What's wrong with you all?
We finally got a patch worth playing for more than 3 weeks.
End game rework, new items, new crafting methods, new bosses, new challenges, even challenges for FREE COSMETICS, yet you moan about axes, swords, classes like the shadow etc...

Complaining about how there's so many currencies, that the game is convoluted...
Well yeah, so is PoE1, and this is a SEQUEL to it, it will be different in some ways and similar in other ways, there will be things added prior to Swords, Axes, Shadow and other things you already HAVE in PoE1 because they want to make something new but still similar to what they already know is a good product.

Chill out with the negativity, let them cook, they did wonders for end game now, they still might just mess with you and just a few days before launch of 0.5 drop a massive update with the things you're looking for.
Last edited by UnskillableTV#2203 on May 8, 2026, 7:35:29 AM
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It seems like GGG is kind of lost in game development.


why are they copying Poe1 ?
I dont get it.

We were promised SLOW combat.


For a long time I've felt they simply don't have anyone left who can actually design things. So they just copy PoE1 and when this 1.0 hits, they're going to start phasing PoE1 out in hopes that everyone just moves to PoE2.

I wanted to see where the game is currently, and seems like every single patch/league just makes everything worse. Oh well, had some kind of fun for few hundred hours so I guess the 30€ was worth it and I can move on and forget this.
Brother I don't give a fuck. If they can't be bothered to add something as basic to a fantasy game as swords, I don't cary how many stupid ways to figure out who to remake the "click the thing spawn mobs mechanic."

They've been milking the same one note mechanic for a decade now, no one cares how many extra particles they make it spawn with the mob pack, we've seen it 100 times now.

We want more builds. And a TON of people only enjoy melee in ARPGs. And the melee is ASS in this game. Plays badly, has no weapon options, and it "mostly" on the worst side of the passible tree. Fucking everyone plays ranged lighting build.

Fuck content... give us BUILDS! No one wants to play content with a character they hate.
Last edited by Jhaerik2#3188 on May 8, 2026, 12:11:36 PM
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Jhaerik2#3188 wrote:
Brother I don't give a fuck. If they can't be bothered to add something as basic to a fantasy game as swords, I don't cary how many stupid ways to figure out who to remake the "click the thing spawn mobs mechanic."

They've been milking the same one note mechanic for a decade now, no one cares how many extra particles they make it spawn with the mob pack, we've seen it 100 times now.

We want more builds. And a TON of people only enjoy melee in ARPGs. And the melee is ASS in this game. Plays badly, has no weapon options, and it "mostly" on the worst side of the passible tree. Fucking everyone plays ranged lighting build.

Fuck content... give us BUILDS! No one wants to play content with a character they hate.


I mean, you can always play some other class...
Play Monk for a staff or unarmed, play werewolf druid for close range melee...

No one said you have to play a warrior or whatever..
I mean hell Druid for shapeshifting has only one weapon that enables it, no one seems to complain (that I saw so far).

Swords and Axes, altho good they are not needed that much.
So, check this out, they said that this patch will be end game focused, to fix the atlas or rework it, to rework the atlas passives etc..
And they did that, they focused the end game as they said they will, be glad they did, this is a massive upgrade from what we had.
With the amount of work it took, even with porting some stuff from PoE1 to PoE2 they still had to tweak and somewhat rework it..

Items that you want, models have to be made, imported, skills, gems, supports etc...
It takes time, and they will release it in due time.

If you don't like the fact that they're not here now, simply don't play or use something else, play another class with another weapon type..

It's that simple
Last edited by UnskillableTV#2203 on May 9, 2026, 5:06:33 AM
No, they said .4 would be the end game rework. Then when they released .4 without that they said it was just about done and needed a tiny bit more work. Then 6 months later it's the vast majority of what they put out.

This is a feedback forum. It seems a bit dense for people to be in here giving their feedback and voicing their disappointment with aspects of the game and for others to come in with comments like we can play something else, or game making takes time, or that it's early access. We clearly know all of these things.

It's a lot of frustration for a lot of reasons. Missing basic classes and weapons a year and a half later is something people have every right to be frustrated about. Lots of additions that completely change the stated original vision most of us signed up wanting is something we have every right to be frustrated about. Continually adding mechanics from the first game into what was supposed to be a different game that played in a different way is something we have every right to be frustrated about.

Visceral, meaningful combat including PVP. Ground loot having value instead of that value being completely eroded due to constantly stacking more crafting mechanics. Every patch lately they're going directly against the stated vision they sold the game on.

Swords is just a simple thing to point to instead of writing novels about it.

And come on. Be genuine, here.

"Items that you want, models have to be made, imported, skills, gems, supports etc...
It takes time, and they will release it in due time."

Honestly? They're releasing 160 new runes. That you can combine to do things like create an OoT or OoA. Trash. They spent their time building another layer of crafting mechanics that the vast majority of will be worthless litter we block out with item filters. We already had a decent selection of runes... that were already mostly trash. 3 tiers of runes for each elemental resistance that differ by a whopping 2% Tons of runes and soul cores that virtually no one uses, because they're trash.

Yes, it takes time to make models and skills and mechanics, and this is what they've chosen to use that time on. More needless crafting bloat and trash drops that you'd only ever bother to pick up or not have completely blocked from your sight on the first few levels on your first character in a league.

They did that instead of working on things a lot of players want that should be sort of a basic part of a fantasy ARPG. Things they literally advertise, sell mtx for, and have had on the passive tree from the beginning.

No one, anywhere, was waiting hoping for 160 new mostly garbage runes. Plenty of people want to use swords.
Last edited by AbyssianOne#1625 on May 9, 2026, 7:39:15 AM
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No, they said .4 would be the end game rework. Then when they released .4 without that they said it was just about done and needed a tiny bit more work. Then 6 months later it's the vast majority of what they put out.

They did a slight rework with adding abyss into the atlas, making it more farmable, that wasn't the end game patch, it was an addition.
They didn't say a full rework.

"
This is a feedback forum. It seems a bit dense for people to be in here giving their feedback and voicing their disappointment with aspects of the game and for others to come in with comments like we can play something else, or game making takes time, or that it's early access. We clearly know all of these things.

I'm not saying people shouldn't voice their disappointment, however, the constant whining about how "Oh I wanted this, I wanted that, I need swords" is unnecessary (Respectfully ofc).
So many posts are just simple complaints, basically a copy/paste of other threads already made.
I get it, we all want some changes, I would personally want changes to defenses, the passive path nodes, and they know that those are an issue, working on it ya know..

"
It's a lot of frustration for a lot of reasons. Missing basic classes and weapons a year and a half later is something people have every right to be frustrated about. Lots of additions that completely change the stated original vision most of us signed up wanting is something we have every right to be frustrated about. Continually adding mechanics from the first game into what was supposed to be a different game that played in a different way is something we have every right to be frustrated about.

I can't say I disagree with you here, for the most part.
We already had the basic classes for the start of PoE2, am I wrong?
The basics being "Warrior, Monk, Sorceress, Witch, Ranger, Mercenary", which they opted to start with, then adding more such as Huntress and Druid for now with the addition of their respected weapons, correct?
Which means (due to what they said with the updates during the league), we may yet get a new class, new weapon base type, new skills.
We can't be 100% sure that's not gonna happen.
And I can agree with you that adding the mechanics from PoE1 into PoE2 is frustrating, I am also kinda against it you can say, I am okay with it for a league but not all the time, as this is supposed to be PoE2 not PoE1.5 as far as I know.

"
Visceral, meaningful combat including PVP. Ground loot having value instead of that value being completely eroded due to constantly stacking more crafting mechanics. Every patch lately they're going directly against the stated vision they sold the game on.

Yes, I understand people want PvP, and honestly so do I in a way, like an arena of sorts, unsure on how to implement it but it can be a thing of course.
Ground loot is terrible, everyone can agree on that, I hate the fact that during campaign most of our upgrades come from stupid vendors, for end game craft and pray to RNGesus to get something or go broke.
I do hope they hear us out and actually work on PoE2 instead of PoE1.5 , one of the reasons I personally shifted to PoE2 was less crafting options and hopefully new mechanics.

"
Swords is just a simple thing to point to instead of writing novels about it.

Yes, I understand it, but what I don't understand is the issue behind it.
We all want new toys, I get it, I want something better for the druid than a simple Talisman for the shapeshifting gameplay but it is what it is atm.

"
Honestly? They're releasing 160 new runes. That you can combine to do things like create an OoT or OoA. Trash. They spent their time building another layer of crafting mechanics that the vast majority of will be worthless litter we block out with item filters. We already had a decent selection of runes... that were already mostly trash. 3 tiers of runes for each elemental resistance that differ by a whopping 2% Tons of runes and soul cores that virtually no one uses, because they're trash.

I never said they were right to do so, ofcourse they could have and actually should have reworked the entire rune system prior to working on this, considering most people just use a resistance rune (in case you're not capped), + spell rune, Iron rune and that's mostly it (in most cases).
So yeah they should have worked on that as well instead of giving us more crafting mechanics, however I will say that if this turns out to be good, then it will improve the QoL at the end game, as we won't rely so much on perfect orbs, annuls etc to get our weapons quicker, where we can simply use the ones that are a better tier than end campaign ones and farm with them for a while, instead of chasing constant upgrades through the market and RNG.
That's my take on that.

"
Yes, it takes time to make models and skills and mechanics, and this is what they've chosen to use that time on. More needless crafting bloat and trash drops that you'd only ever bother to pick up or not have completely blocked from your sight on the first few levels on your first character in a league.

I think the intent behind was that we mix and match more things to see what can be achieved, as I stated above, but I understand the frustration behind it, I think however that now, with the additions in runes and crafting we will have to chase more of em instead of blocking them as we usually do.

"
They did that instead of working on things a lot of players want that should be sort of a basic part of a fantasy ARPG. Things they literally advertise, sell mtx for, and have had on the passive tree from the beginning.

I mean hell, as I said, those might be added in a few months, shit I wanna run swords too, daggers especially, I think with druid's crits it might be something I wanna try.
But it's not out yet, it will come, so, personally I will enjoy what we have so far and try to make the best out of it, give it a month or so before I open my mouth again, when I beat most of the content and see the likes and dislikes on my part.
At that time most of us might agree on some points.
Last edited by UnskillableTV#2203 on May 9, 2026, 8:12:03 AM
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I'm not saying people shouldn't voice their disappointment, however, the constant whining about how "Oh I wanted this, I wanted that, I need swords" is unnecessary (Respectfully ofc).
So many posts are just simple complaints, basically a copy/paste of other threads already made.
I get it, we all want some changes, I would personally want changes to defenses, the passive path nodes, and they know that those are an issue, working on it ya know..


Bud, that's called feedback. It's what this forum exists for. Lots of people might have the same feedback. This is the place for them to give it. It's not them whining, it's you whining about them giving their feedback because you're tired of seeing it.

If you don't like seeing people's genuine feedback, then perhaps stop reading the EA Feedback forum.
What I'm trying to say is stop over focusing on those.
There is so much more wrong with the game, the skills, the passives, you name it.
But a lot of arguments in this forum that I've personally noticed are "where skill" "where sword"..
That's what I meant.
"
"
Jhaerik2#3188 wrote:
Brother I don't give a fuck. If they can't be bothered to add something as basic to a fantasy game as swords, I don't cary how many stupid ways to figure out who to remake the "click the thing spawn mobs mechanic."

They've been milking the same one note mechanic for a decade now, no one cares how many extra particles they make it spawn with the mob pack, we've seen it 100 times now.

We want more builds. And a TON of people only enjoy melee in ARPGs. And the melee is ASS in this game. Plays badly, has no weapon options, and it "mostly" on the worst side of the passible tree. Fucking everyone plays ranged lighting build.

Fuck content... give us BUILDS! No one wants to play content with a character they hate.


I mean, you can always play some other class...
Play Monk for a staff or unarmed, play werewolf druid for close range melee...

No one said you have to play a warrior or whatever..
I mean hell Druid for shapeshifting has only one weapon that enables it, no one seems to complain (that I saw so far).

Swords and Axes, altho good they are not needed that much.
So, check this out, they said that this patch will be end game focused, to fix the atlas or rework it, to rework the atlas passives etc..
And they did that, they focused the end game as they said they will, be glad they did, this is a massive upgrade from what we had.
With the amount of work it took, even with porting some stuff from PoE1 to PoE2 they still had to tweak and somewhat rework it..

Items that you want, models have to be made, imported, skills, gems, supports etc...
It takes time, and they will release it in due time.

If you don't like the fact that they're not here now, simply don't play or use something else, play another class with another weapon type..

It's that simple


The majority of monk stills involve range attacks, it is melee lite if not ranged at this point.

Druid has one weapon true but it has 4 different sets of skills in it. That is 4x the options on a single weapon. Glad you at least said ice wolf since that is really the only melee form. You have sky laser or ground laser. Or you can have stampede or meteors raining down. Neither is really melee.

But here is the thing, I played ice wolf last league. It was ok. I would give it a 7/10 for the enjoyment/play style etc. People want actual options. Hollow Palm was already played some as well even though I didnt enjoy it the most. Then again, that could have been me giving up because I didnt want to run the campaign again. Not sure. Point being, there is only 1 mainly melee option in the game and it has the most "meh" of options on the passive tree. No life nodes, surround nodes gutted especially with the unique made pointless, rage is cool and all but that was mainly buffed up for druid which I already played.

Not going to lie, getting very strong feelings if they nerfed CoC and CoA really bad along with the leech... going to be another LA league and I am 100% checking out from that and not playing.

EDIT: They also said last patch was going to be endgame focused and it was delayed 6 more months. No new weapons (since everything is tied to them in this game for some reason), Redone mechanics that will still play pretty much the same, same infinite atlas... Pretty much the only new stuff are the bosses and map layouts which we already know are going to be backtracking annoying stuck on a pebble and trip on a stick maps. Tons of new runes which will be either 99% pointless or so rare you really dont get to enjoy them...
Last edited by Soulsniper1313#7576 on May 9, 2026, 2:34:33 PM

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